POV-Ray : Newsgroups : povray.binaries.animations : Pannellum : Re: Pannellum Server Time
6 Dec 2022 09:06:41 EST (-0500)
  Re: Pannellum  
From: Mike Horvath
Date: 7 Apr 2017 08:36:58
Message: <58e787ea$1@news.povray.org>
On 4/7/2017 6:09 AM, Stephen wrote:
> On 4/7/2017 3:51 AM, Mike Horvath wrote:
>> On 4/6/2017 8:34 PM, Stephen wrote:
>>> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>>>> On 4/6/2017 6:35 PM, Stephen wrote:
>>>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>>>> It includes some but not all of the fixes I have been working on over
>>>>>> the last few days. I will probably do another render sometime soon,
>>>>>> though not at the same high resolution because it takes so long.
>>>>>>
>>>>>>
>>>>>
>>>>> Okay I'll bite. How long did it take?
>>>>>
>>>>
>>>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>>>> would have taken 7-10 days I think. That's without the atmospheric
>>>> media
>>>> I wanted to use in the scene, or the radiosity.
>>>>
>>>
>>>
>>> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
>>> of your pocket. ;)
>>>
>>> It was worth it. :)
>>>
>>
>> Well, I am using the free trial period/balance you get when you create
>> an account. You get $200 which you can spend in 30 days. I have almost
>> used all $200.
>>
>> Google offers $300 that you can spend in 12 months, as well as a
>> discount if you use Linux instead of Windows. I will be doing that next.
>>
>
>
> It is certainly cheaper and tidier than buying hardware.
>
>
>>>>
>>>>> It is really good.
>>>>>
>>>>
>>>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>>>
>>>>
>>>
>>> I remember the early posts and versions. Then you went quiet.
>>>
>>>
>>
>> I put it aside as render times were getting too long using just my home
>> PC. I am impatient.
>>
>>
>
> I've lost count of the projects I've abandoned for that reason.
>
>
>>>>> What's puzzling me is what looks like a shadow along the three arms of
>>>>> the support.
>>>>>
>>>>
>>>> I don't know either.
>>>>
>>>
>>> The strange thing is it looks familiar. I used a similar shape for a
>>> flywheel, years ago.
>>>
>>
>> The "caps" on each end of the habitat are actually a little concave,
>> too, like a dish. Maybe that is influencing the render?
>>
>>
>
> I've had a look at some of my old files and think I must be remembering
> one of your original posts that puzzled me. (At least my long term
> memory is still working. ;) )
>
>


Source code is available here:

http://www.mediafire.com/file/gp2q0br1737h9du/GH_LoadingScreen_src_v2_9_0.zip

It is in the "gh_scene_spinner" directory. The file name is 
"gh_scene_spinner_interior_b.pov". Good luck tracking down all the 
dependencies however!


Mike


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