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On 13/03/2023 07:19, Mike Miller wrote:
> Wow, nice. I like the animation. Lighting and rendering look very natural. Good
> job.
> ...
> I posted a new beetle model ...permission to use and abuse granted. :)
Very well, I am treat it as guide to action :)
> So...I programmed a few converters to write various POV types from .x3d. I
> include the one that handles blobs and Sphere sweeps. I was happy to see that
> blobs in the Blender viewport matched closely to the POV rendering result.
Excellent, I see, that we are going on parallel courses - lack of a
goodmodelling environment forces us to make proprietary tools. I'm in one
step of completing first release of Cinema4D to POV converter.
Now it supports:
1. Primitives: sphere, cube, cone, cylinder, plane, spline, mesh2.
2. Boolean operations: union, difference, intersection.
3. Constructive operations: extrude(prism).
I'm working on sphere sweep and lathe now.
In attachment are results of C4D's 'Cloner' work.
> Can POV convert quaternion to euler angles ?
May be this set of macros will help ?:
http://news.povray.org/povray.binaries.scene-files/message/%3CXns940C86DC9B1D4None%40204.213.191.226%3E/
--
YB
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Preview of image 'eagles.png'

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