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For quite a while I've been working on an anim for the current IRTC topic.
For a number of reasons, however, the anim stands no chance of being completed in
time, so before I abandon the project, I thought I'd post the most promising part
of it.
The sparks are simple media spheres made in my particle system, and the wall
is a heightfield defined using a pigment (I love this feature). Pretty simple
stuff. The idea was to have a gun fire a beam to create the cut, but this didn't
make it into the test (the gun was modelled, but not textured).
I hope you like it. As usual, comments etc. most welcome.
MJL
Post a reply to this message
Attachments:
Download 'walltest.mpg' (387 KB)
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On Wed, 03 Apr 2002 08:06:33 +1000, Mark James Lewin <m_j### [at] yahoo com au>
wrote:
> For a number of reasons, however, the anim stands no chance of being completed in
> time, so ...
... it is best example of 'unnecesary complicated' animation ;-)
very nice, btw
ABX
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that is cool
would it be possible to see the source?
--
Kevin
http://www.geocities.com/qsquared_1999/
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I'm pretty sure that he can see the source code. And if he'd post the source
then we'd be all able to do so!
:-)
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoo com
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From: Fernando Gonzalez del Cueto
Subject: Re: failed IRTC particle sparks (387kb mpg)
Date: 2 Apr 2002 19:27:46
Message: <3caa4c82@news.povray.org>
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I really liked it!!!!!!!!!
How did you achieve that "motion blur" in the sparks? Also, how did you get
the "scar" in the metal? Very well done, congratulations!
Fernando.
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> I'm pretty sure that he can see the source code. And if he'd post the source
> then we'd be all able to do so!
not everybody will be able to see it... What about blind people? ahaa! :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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me likes!! me likes a lot!!
(Bad English? Where?? :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Oh wow... Me gusta. Source us, oh great one!
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"Włodzimierz ABX Skiba" wrote:
> On Wed, 03 Apr 2002 08:06:33 +1000, Mark James Lewin <m_j### [at] yahoo com au>
> wrote:
> > For a number of reasons, however, the anim stands no chance of being completed in
> > time, so ...
>
> ... it is best example of 'unnecesary complicated' animation ;-)
:-)
>
>
> very nice, btw
Thanks you!
MJL
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Kevin Loney wrote:
> that is cool
Thanks!
>
>
> would it be possible to see the source?
I'll tidy it up and post it tomorrow.
MJL
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Fernando Gonzalez del Cueto wrote:
> I really liked it!!!!!!!!!
Thanks!
> How did you achieve that "motion blur" in the sparks? Also, how did you get
> the "scar" in the metal? Very well done, congratulations!
The "motion blur" effect is just a scaled sphere with media. No tricks there. The
gouge in the block was done with a heightfield. A better explaination would be
quite a bit longer, but the source should be up tomorrow for you to look at if
you are interested.
MJL
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Apache wrote:
> I'm pretty sure that he can see the source code. And if he'd post the source
> then we'd be all able to do so!
>
> :-)
You will have to remain blind until tomorrow :-)
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Zeger Knaepen wrote:
> me likes!! me likes a lot!!
Thank you!
MJL
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"Tony[B]" wrote:
> Oh wow... Me gusta. Source us, oh great one!
Thanks! Look for the source tomorrow. It's coming.
MJL
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oh wow
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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> > I'm pretty sure that he can see the source code. And if he'd post the
source
> > then we'd be all able to do so!
> not everybody will be able to see it... What about blind people? ahaa!
:)
thanks to large fonts and screen readers, even the visually impaired will be
able to enjoy
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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That looks great!
Besides the scaled media sphere particles it looks like you also have a big
turbulated media sphere in the middle. Don't you? In a few of the frames,
this sphere seems to be visible intersecting the gray box, and that doesn't
look quite right.
Anyway, I've tried making particle sparks myself before, but have failed to
make it look good. This animation should provide the needed inspiration! :)
I already have support for the faked motion blur, so it really should be
just a matter of tweaking the media to look right, which however no doubt is
a bit tricky.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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Fantastic man!! :o)) Me definitely likes it.
Regards,
Hugo
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W O W !
Can't think of what else to say. I'm just sat here in awe. I hope the entrants
have special fx that good! :)
--
Tek
http://www.evilsuperbrain.com
Mark James Lewin <m_j### [at] yahoo com au> wrote in message
news:3CAA2B69.FB29BE17@yahoo.com.au...
> For quite a while I've been working on an anim for the current IRTC topic.
> For a number of reasons, however, the anim stands no chance of being completed
in
> time, so before I abandon the project, I thought I'd post the most promising
part
> of it.
> The sparks are simple media spheres made in my particle system, and the
wall
> is a heightfield defined using a pigment (I love this feature). Pretty simple
> stuff. The idea was to have a gun fire a beam to create the cut, but this
didn't
> make it into the test (the gun was modelled, but not textured).
> I hope you like it. As usual, comments etc. most welcome.
>
> MJL
>
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"Rick [Kitty5]" wrote:
> oh wow
Thanks!
MJL
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Rune wrote:
> That looks great!
Thanks!
> Besides the scaled media sphere particles it looks like you also have a big
> turbulated media sphere in the middle. Don't you? In a few of the frames,
> this sphere seems to be visible intersecting the gray box, and that doesn't
> look quite right.
Yes, there is a big media sphere there. I also agree that it intersects the box
in odd ways too. Perfection is just too darned hard to achieve :-). I would never
have been able to fix this _and_ get everything else done that I had planned, so
I cut my losses and decided to move onto other interesting animation ideas.
>
> Anyway, I've tried making particle sparks myself before, but have failed to
> make it look good. This animation should provide the needed inspiration! :)
> I already have support for the faked motion blur, so it really should be
> just a matter of tweaking the media to look right, which however no doubt is
> a bit tricky.
Not tricky, just time consuming :-)
MJL
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Hugo wrote:
> Fantastic man!! :o)) Me definitely likes it.
Cheers!
MJL
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Tek wrote:
> W O W !
>
> Can't think of what else to say. I'm just sat here in awe. I hope the entrants
> have special fx that good! :)
>
Thanks!
MJL
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For those who are interested, I have put the code up in p.b.s-f.
MJL
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Whoa, awesome!
_________________
Chris Howie
cra### [at] yahoo com
http://winimizer.virtualave.net
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From: bob h
Subject: NT: oh wow, great thing to show off POV-Ray with
Date: 21 Apr 2002 06:12:06
Message: <3cc29076@news.povray.org>
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