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Alain Martel <kua### [at] videotronca> wrote:
> > // the large sky-sphere
> > sphere{0, 1
> > pigment{rgb .1}
> > finish{ambient 0 diffuse 0 emission 1}
> > scale 8000 // change to 50
> > // hollow on // does not seem to be necessary-- the media objects and
> > // rad patches show up anyway
> > no_image
> > }
>
> Have you tried to replace that large sphere with a sky_sphere ? Or even
> a simple background statement if the pigment is solid ?
> Some options :
>
> background{ rgb 0.1 }
>
> sky_sphere{
> pigment{ rgb 0.1 }
> }
>
Good suggestions. I tried both of those as a substitute for the large sphere--
and now there are NO bright rad-patch artifacts, in either case! So that sphere
(and its scale) seems to be causing a real/mysterious problem.
I tried one more simple test of that sphere: *creating* it with a radius of 8000
vs. *scaling* it to be so. But that didn't solve the problem.
Thanks Alain; this result *might* indicate a bug, regarding use of such an
actual sphere along with radiosity's 'media ON' switch.
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> Alain Martel <kua### [at] videotronca> wrote:
> >
> > Have you tried to replace that large sphere with a sky_sphere ? Or even
> > a simple background statement if the pigment is solid ?
>
> Good suggestions. I tried both of those as a substitute for the large sphere--
> and now there are NO bright rad-patch artifacts, in either case!
Well, I spoke too soon. The reason I didn't see any patches-- or any rad/media
interaction at all-- was because my sky_sphere color and emission color were
just too dim to produce them. In my most recent test code posted earlier, use
the sky_sphere at rgb 0.1, and try emission 1*<0.1,1.0,0.1> to see the media
cylinders, then emission 250*<0.1,1.0,0.1> to see the bright patches again.
So that media object being half-embedded seems to be the real problem... along
with rad's 'media ON' switch.
But I find it strange that the sky_sphere produces its own particular radiosity
brightness, versus the enclosing-sphere object imparting its *variable* rad
brightness depending on its size.
A mystery for now.
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From: Alain Martel
Subject: Re: weird white stain with beta povray v3.8.0 (not with povray v3.7.0)
Date: 24 Jan 2022 08:01:33
Message: <61eea32d$1@news.povray.org>
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Le 2022-01-24 à 03:05, Kenneth a écrit :
>> Alain Martel <kua### [at] videotronca> wrote:
>>>
>>> Have you tried to replace that large sphere with a sky_sphere ? Or even
>>> a simple background statement if the pigment is solid ?
>>
>> Good suggestions. I tried both of those as a substitute for the large sphere--
>> and now there are NO bright rad-patch artifacts, in either case!
>
> Well, I spoke too soon. The reason I didn't see any patches-- or any rad/media
> interaction at all-- was because my sky_sphere color and emission color were
> just too dim to produce them. In my most recent test code posted earlier, use
> the sky_sphere at rgb 0.1, and try emission 1*<0.1,1.0,0.1> to see the media
> cylinders, then emission 250*<0.1,1.0,0.1> to see the bright patches again.
>
> So that media object being half-embedded seems to be the real problem... along
> with rad's 'media ON' switch.
>
> But I find it strange that the sky_sphere produces its own particular radiosity
> brightness, versus the enclosing-sphere object imparting its *variable* rad
> brightness depending on its size.
>
> A mystery for now.
>
>
>
>
New suggestion :
Scale your media container by <0.5, 1, 1> and move them up so that it is
entirely above the surface. Even leave a tiny gap between it and the
surface.
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