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There seems to be a huge memory leak which becomes noticeable if you use focal
blur on a scene with high-frequency noise. I suspect it's not cleaning up all
the additional rays it fires per pixel, and noisy scenes need a huge number of
rays.
Here's a simple example scene:
camera {
location -z*4
aperture 0.2
focal_point 0
blur_samples 64
confidence 1 variance 0
}
light_source { <-1,1,-1>*100, rgb 1 }
sphere { 0, 1 pigment { crackle solid scale .001 colour_map { [0 rgb x][1 rgb
x+y] } } }
cylinder { -y, -y*2, 3 pigment { rgb z } }
background { rgb .7 }
Watch pov's memory usage when it starts tracing against the sphere.
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Doh!
But I like crackle!
Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 9/20/2010 4:36 AM, Tek wrote:
>
> > sphere { 0, 1 pigment { crackle solid scale .001 colour_map { [0 rgb x][1 rgb
>
> It's Crackle. I ran into this some time ago. Try a different noise
> function.
>
> --
> ~Mike
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