POV-Ray : Newsgroups : povray.beta-test : 3.7.0.beta.38 Ubuntu build segmentation fault Server Time
23 Dec 2024 01:03:59 EST (-0500)
  3.7.0.beta.38 Ubuntu build segmentation fault (Message 1 to 4 of 4)  
From: Anthony D  Baye
Subject: 3.7.0.beta.38 Ubuntu build segmentation fault
Date: 4 Aug 2010 02:30:01
Message: <web.4c5908ad6b6349639e1c416d0@news.povray.org>
pressing any key but (q) while render window is open causes crash with
segmentation fault.

A.D.B.


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From: Anthony D  Baye
Subject: Re: 3.7.0.beta.38 Ubuntu build segmentation fault
Date: 4 Aug 2010 02:40:01
Message: <web.4c590b1c641503089e1c416d0@news.povray.org>
Disregard.

It seems to be a problem with scaling a texture I'm working with.

Sorry.
A.D.B.

"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> pressing any key but (q) while render window is open causes crash with
> segmentation fault.
>
> A.D.B.


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From: Anthony D  Baye
Subject: Re: 3.7.0.beta.38 Ubuntu build segmentation fault
Date: 4 Aug 2010 03:00:01
Message: <web.4c590f18641503089e1c416d0@news.povray.org>
ok, really weird, but it only seems to seg-fault when I use the leaf-texture
Waggy posted in my thread in p.general

here's the output from a run through gdb:
[New Thread 0xb515bb70 (LWP 13652)]
[New Thread 0xb495ab70 (LWP 13653)]
[Thread 0xb495ab70 (LWP 13653) exited]
[New Thread 0xb495ab70 (LWP 13654)]
[Thread 0xb495ab70 (LWP 13654) exited]
[New Thread 0xb495ab70 (LWP 13655)]
[New Thread 0xb3df7b70 (LWP 13656)]
[New Thread 0xb35f6b70 (LWP 13657)]
File 'lm_pattern.inc' line 26: Possible Parse Error: Recursive function calls
 are not allowed!
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects:            1
Infinite Objects:          1
Light Sources:             1
Total:                     3
----------------------------------------------------------------------------
Parser Time
  Parse Time:       0 hours  0 minutes  0 seconds (0.022 seconds)
              using 1 thread(s) with 0.015 CPU-seconds total
  Bounding Time:    0 hours  0 minutes  0 seconds (0.000 seconds)
              using 1 thread(s) with 0.000 CPU-seconds total
----------------------------------------------------------------------------
Render Options
  Quality:  9
  Bounding boxes.......On   Bounding threshold: 3
  Antialiasing.........Off
==== [Rendering...] ========================================================
Rendered 269312 of 786432 pixels (34%)
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb35f6b70 (LWP 13657)]
0x08123b7c in ?? ()

I modified the code only slightly so that I could use the texture as a declared
texture from an include file. And I used my own leaf pigment.  Modified version
follows.

// File: lm_pattern.pov
// Vers: 3.6, 3.7
// Desc: Logistic Map Pattern Example
// Date: 20010-08-03
// Auth: David Wagner
// Cite: http://en.wikipedia.org/wiki/Logistic_map

#include "kolors.inc"
// ----------------------------------------
// Returns the distance to the nearest logistic value after lm_imin iterations.
#declare lm_i_distance_min =
function( lm_r, lm_pop, lm_val, lm_nearestpop, lm_i, lm_istart, lm_iend ) {
     select(lm_i > lm_iend, 0,
          lm_i_distance_min(
               lm_r,
               lm_r*lm_pop*(1-lm_pop),
               lm_val,
               select(lm_i > lm_istart & ( (abs(lm_pop-lm_val) <
                    abs(lm_nearestpop-lm_val)) ),0,
                    lm_nearestpop,
                    lm_pop),
               lm_i+1, lm_istart, lm_iend ),
//abs(lm_val-lm_nearestpop) // Includes a straight line along the edge.
          select(lm_nearestpop<(1-0.5/lm_iend),0,1,abs(lm_val-lm_nearestpop) )
          )//end recursion select
     };

// Calls the recursive iterating function.
#declare lm_fn_distance_min =
function( lm_r, lm_val, lm_istart, lm_iend ) {
     lm_i_distance_min(lm_r,0.5, lm_val, 1, 1, lm_istart, lm_iend)
     };
// ----------------------------------------

#local lm_istart= 20  ;//Minimum iterations.
#local lm_iend  =100  ;//Maximum iterations.
#local n_circum = 25  ;//Number of repeats around the circle.
#local r_offset=   0.0;//Can make a rosette in the center.  Try 0.01 or larger.

#declare Leaf_Green = rgbt <19, 136, 8, 28>/255 ;
#declare lm_tex =
texture{
     pigment {
          function { lm_fn_distance_min(z,x, lm_istart, lm_iend) }
//          sine_wave
          poly_wave 0.25
          color_map {
               [0 0.25*Leaf_Green ]
               [1 Leaf_Green ]
               }
          warp{ repeat x flip x} //circumferential
          warp{ repeat z*4 }     //radial
          warp{turbulence 0.1*(x+y) }
               translate z*r_offset
               scale 0.5/ n_circum *(x) +y+z

          warp{ cylindrical orientation z dist_exp 0 }
          warp{ black_hole <0,0,0>, 4 inverse falloff 0.5}

          warp{turbulence 0.1*(x+y)}
          }//end pigment
     }//end texture



"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> pressing any key but (q) while render window is open causes crash with
> segmentation fault.
>
> A.D.B.


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From: waggy
Subject: Re: 3.7.0.beta.38 Ubuntu build segmentation fault
Date: 4 Aug 2010 10:15:00
Message: <web.4c5975cc64150308f99d05c80@news.povray.org>
"Anthony D. Baye" wrote:
> ok, really weird, but it only seems to seg-fault when I use the leaf-texture
> Waggy posted in my thread in p.general
>
> here's the output from a run through gdb:
> [New Thread 0xb515bb70 (LWP 13652)]
> [New Thread 0xb495ab70 (LWP 13653)]
> [Thread 0xb495ab70 (LWP 13653) exited]
> [New Thread 0xb495ab70 (LWP 13654)]
> [Thread 0xb495ab70 (LWP 13654) exited]
> [New Thread 0xb495ab70 (LWP 13655)]
> [New Thread 0xb3df7b70 (LWP 13656)]
> [New Thread 0xb35f6b70 (LWP 13657)]
> File 'lm_pattern.inc' line 26: Possible Parse Error: Recursive function calls
>  are not allowed!
[snip]

Ah, I forgot to include my standard warnings.  The following should go near the
top of the code.


// WARNING: Declare this function first in a scene.

// WARNING: This recursive function is invalid SDL and can crash POV-Ray.

If you have a recursive function in an include file, include it before all
others in case they have a function declaration.  Also, as I recall, you can
only get away with breaking the no recursion rule with one function in a scene.

I hope this helps.

~David


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