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23 Dec 2024 00:10:21 EST (-0500)
  conserve_energy for iridescence (Message 1 to 3 of 3)  
From: Mr
Subject: conserve_energy for iridescence
Date: 8 Jul 2010 07:25:01
Message: <web.4c35b502534a350cef8361b30@news.povray.org>
Just an idea, would'nt it be nice to enable the possibility to use the
conserve_energy keyword for iridescence, too, as thin film's coating is some
kind of reflected light that can't reach the underneath diffuse layer?

But maybe it's too negligible to be worth it? or maybe it's already possible but
not yet in the irid documentation?


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From: clipka
Subject: Re: conserve_energy for iridescence
Date: 8 Jul 2010 10:32:05
Message: <4c35e165$1@news.povray.org>
Am 08.07.2010 13:22, schrieb Mr:
> Just an idea, would'nt it be nice to enable the possibility to use the
> conserve_energy keyword for iridescence, too, as thin film's coating is some
> kind of reflected light that can't reach the underneath diffuse layer?
>
> But maybe it's too negligible to be worth it? or maybe it's already possible but
> not yet in the irid documentation?

Iridescence is scheduled for demolition and re-construction anyway, as 
the current implementation suffers from an excessively high level of 
bogosity. I'll keep your suggestion in mind.


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From: Mr
Subject: Re: conserve_energy for iridescence
Date: 8 Jul 2010 20:10:01
Message: <web.4c3667fa3d358b22a60ce59a0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.07.2010 13:22, schrieb Mr:
> > Just an idea, would'nt it be nice to enable the possibility to use the
> > conserve_energy keyword for iridescence, too, as thin film's coating is some
> > kind of reflected light that can't reach the underneath diffuse layer?
> >
> > But maybe it's too negligible to be worth it? or maybe it's already possible but
> > not yet in the irid documentation?
>
> Iridescence is scheduled for demolition and re-construction anyway, as
> the current implementation suffers from an excessively high level of
> bogosity. I'll keep your suggestion in mind.

Thanks. However bogosine it may be, :) the current implementation is already fun
to play with (I'm sure you'll turn it from this to amazing when you get to it,
but there's no hurry)


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