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Sorry, if it is well known limitation, but povray 3.7 beta 36 reproduces
sphere_sweep problems of 3.6 and 3.5 (Windows 32). E.g. only one example:
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//-w640 -h480 +fn +am2 +a0.1
background {color <1,1,1>}
light_source{ <200,500,-1000> color <1,1,1>}
camera{
location <0,2, -15>
look_at <0,0.5,0>
angle 8
}
sphere_sweep {
cubic_spline
6,
<0,-0.5,0>, 0.02,
<0,0,0>, 0.02,
<-0.05,0.5,0>, 0.02,
<-0.1,1.075,0>, 0.03,
<0.25,1,0>, 0.04,
<0.3,1.5,0>, 0.035
tolerance 1.0e-4
rotate 72*y
texture{pigment{rgb <0,1,0>}}
}
-------------------------------------------------------------------
Alexander
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