I was wondering what is the source (from a physical/scientific perspective) of
the formulas for k that are related to the various scattering types and how
closely they resemble the actual scattering that would occur in a real world
context (with a focus on the Mie and Rayleigh types).
I am simulating a dust cloud and I was going through the source code to see if I
can make a clear correspondence between the parameters used in POV-Ray, namely k
and alpha, and those used when discussing scattering phenomenon such as
extinction and backscatter ratios. For example, is alpha the extinction
coefficient and k the backscatter? What is the relation between the real
parameters and the ones in POV-Ray? Thanks.
Samer
"Samour" <nomail@nomail> wrote:
> I was wondering what is the source (from a physical/scientific perspective) of> the formulas for k that are related to the various scattering types and how> closely they resemble the actual scattering that would occur in a real world> context (with a focus on the Mie and Rayleigh types).
In case you don't get any helpful answers here (it's not particularly
beta-specific after all), you might try in povray.advanced-users, for instance.
"clipka" <nomail@nomail> wrote:
> "Samour" <nomail@nomail> wrote:> > I was wondering what is the source (from a physical/scientific perspective) of> > the formulas for k that are related to the various scattering types and how> > closely they resemble the actual scattering that would occur in a real world> > context (with a focus on the Mie and Rayleigh types).>> In case you don't get any helpful answers here (it's not particularly> beta-specific after all), you might try in povray.advanced-users, for instance.
Actually, I was going to post it there initially. Will do, thanks for the
suggestion.