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I've made a simple scene based on the subsurface.pov. When I use mm_per_units
0.82, the scene takes about 4sec. When I use 0.81 the scene takes much longer,
more than 10 min, will run it longer tomorrow. Cancelling the render with the
stop icon, POV-Ray says it stoped. Exiting POV-Ray then gives a runtime error
popup window.
Run at 320 x 240
Begin code////
global_settings {
adc_bailout 0.003
ambient_light rgb <1.000,1.000,1.000>
assumed_gamma 2.200
irid_wavelength rgb <0.250,0.180,0.140>
max_trace_level 5
number_of_waves 10
noise_generator 3
charset ascii
}
background { color rgb <1.000,1.000,1.000> }
// ****************************************************************************
// referenced scene items and forced visible scene items declaration begin
// ****************************************************************************
#declare Default_Red =
texture {
pigment {
color rgbft <1.000,0.000,0.000,0.000,0.000>
}
}
#default{ texture{ Default_Red } }
#declare Cork =
texture {
pigment {
granite
color_map {
[0.000 rgbft <0.930,0.710,0.532,0.000,0.000>]
[0.600 rgbft <0.980,0.810,0.600,0.000,0.000>]
[0.600 rgbft <0.500,0.300,0.200,0.000,0.000>]
[0.650 rgbft <0.500,0.300,0.200,0.000,0.000>]
[0.650 rgbft <0.800,0.530,0.460,0.000,0.000>]
[1.000 rgbft <0.850,0.750,0.350,0.000,0.000>]
}
}
finish {
ambient rgb <0.100,0.100,0.100>
brilliance 1.000
crand 0.000
diffuse 0.600
metallic 0.000
phong 0.000
phong_size 40.000
specular 0.100
roughness 0.500
}
scale <0.250,0.250,0.250>
}
#declare Camera =
camera {
perspective
location <-4.000,6.000,-12.000>
up y
right 1.333*x
angle 33.000
sky <0.136,0.904,0.407>
look_at < 0.000, -0.000, 0.000 >
} // end Camera
#declare CSG0 =
difference {
box { // Box0
< -0.500000, -0.500000, -0.500000 >, < 0.500000, 0.500000, 0.500000 >
} // end Box0
cone { // Cone0
-0.500000*y,0.375000,0.500000*y,0.520000
translate <0.000000,0.002000,0.000000>
} // end Cone0
} // end CSG0
//------- CSG0 Raw Script Begin -------
global_settings {
mm_per_unit .81
subsurface { samples 400, 40 }
}
#declare CSG0=object{
CSG0
texture {
pigment { color rgb 1 }
finish{
specular 0.6 roughness 0.1
// "artificial" wax parameters
subsurface { < 1.6732, 1.2806, 0.6947>,< 0.0005, 0.0018, 0.0131> }
}
}
}//end declare
//------- CSG0 Raw Script End ---------
// ****************************************************************************
// referenced scene items and forced visible scene items declaration end
// ****************************************************************************
light_source { // Light_Source0
< 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
translate <-10.516600,17.558300,-10.602100>
} // end Light_Source0
light_group { // Light_Group0
light_source { // Light_Source
< 0.000000, 0.000000, 0.000000 >, color rgb <0.800,0.796,0.690>*0.800
fade_power 0.000
fade_distance 100.000
media_attenuation off
media_interaction on
} // end Light_Source
object{ CSG0 }
global_lights off
translate <0.000,0.500,0.000>
} // end Light_Group0
plane { // Plane0
y , 0
texture{ Cork }
} // end Plane0
camera{ Camera }
End code////
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