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I'll spare you the details of my trials with SDL (compiles but doesn't work -
spits out lots of NS errors and hangs), and focus on the more important issues.
I'm just trying out the beta for the first time, but it's non-functional on Mac
OS 10.5.6. If I compile without optimization and without x or sdl, I can get
the biscuit scene to render, but compiling with optimization gives the
following error, before anything happens at all:
povray(91000,0xa0879720) malloc: *** error for object 0xa00602d8: Non-aligned
pointer being freed
*** set a breakpoint in malloc_error_break to debug
Breakpoint 1, 0x96edc4a9 in malloc_error_break ()
(gdb) where
#0 0x96edc4a9 in malloc_error_break ()
#1 0x96ed7497 in szone_error ()
#2 0x96e01463 in szone_free ()
#3 0x96e012cd in free ()
#4 0x905d8496 in std::ios_base::~ios_base ()
#5 0x0000e56e in ~basic_ifstream [inlined] () at fstream:268
#6 0x0000e56e in vfePlatform::UnixOptionsProcessor::process_povray_conf
(this=0x500770) at basic_ios.h:1038
#7 0x0000f23f in vfePlatform::UnixOptionsProcessor::UnixOptionsProcessor
(this=0x500770, session=0x0) at unix/unixoptions.cpp:191
#8 0x00026059 in shared_ptr<vfePlatform::UnixOptionsProcessor> [inlined] () at
shared_ptr.hpp:131
#9 0x00026059 in vfePlatform::vfeUnixSession::vfeUnixSession (this=0x801e00,
id=0) at unix/vfeplatform.cpp:131
#10 0x00004987 in main (argc=1, argv=0xbffff1f0) at unix/unixconsole.cpp:479
I'm happy to give more details, but it's kinda unsupported in the first place.
I can't use valgrind, and I'm not sure if anyone cares anyway. Any
suggestions?
- Ricky
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