POV-Ray : Newsgroups : povray.beta-test : crash with wrong max_intersections Server Time
29 Jul 2024 14:21:17 EDT (-0400)
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From:
Subject: crash with wrong max_intersections
Date: 16 May 2002 15:13:55
Message: <j118eu819cjr6nboqe4flu69dvp6nhk43c@4ax.com>
POV 3.5 RC4 icl on WinNT Sp 6 PII 233 with 128 MB

following scene caused POV to crash

#local S=sphere{0 1};
#local N=<0,0,0>;
global_settings{max_intersections -1}
#local I=trace(S,2*x,-x,N);

and btw1: max_intersection 0 not caused any warning

ABX


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From: Thorsten Froehlich
Subject: Re: crash with wrong max_intersections
Date: 16 May 2002 15:27:59
Message: <3ce4083f$1@news.povray.org>

Skiba <abx### [at] babilonorg>  wrote:

> following scene caused POV to crash
<snip>
> global_settings{max_intersections -1}

I call that justice for unfair input ;-)

This will be fixed in POV-Ray 4.0 or later I suppose.

> and btw1: max_intersection 0 not caused any warning

Yes, because it is auto-adjusted to two.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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From:
Subject: Re: crash with wrong max_intersections
Date: 16 May 2002 15:34:30
Message: <p228eu0kdpgpn3od02dmro2rohca6nd56l@4ax.com>
On Thu, 16 May 2002 21:27:55 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> > global_settings{max_intersections -1}
>
> I call that justice for unfair input ;-)

ouch!

> This will be fixed in POV-Ray 4.0 or later I suppose.

I will check this!
But be aware: at morning I printed all my reports with 5,5pt font size in 3
columns on A4. I finished today on rechecking page 17 of 47. Good night.

ABX


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From: ABX
Subject: Re: crash with wrong max_intersections
Date: 27 Feb 2004 11:09:51
Message: <vuqu30l41b8cqp49tdmn235qsbn579c29j@4ax.com>
On Thu, 16 May 2002 21:27:55 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> > global_settings{max_intersections -1}
>
> I call that justice for unfair input ;-)
> This will be fixed in POV-Ray 4.0 or later I suppose.

Confirmed. This will be fixed in POV-Ray 4.0 ;-)

ABX


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