POV-Ray : Newsgroups : povray.beta-test : Beta 7 documentation glitches Server Time
30 Jul 2024 14:21:30 EDT (-0400)
  Beta 7 documentation glitches (Message 1 to 3 of 3)  
From: Coridon Henshaw
Subject: Beta 7 documentation glitches
Date: 1 Nov 2001 01:09:15
Message: <Xns914CBBD41DC0CQ@204.213.191.226>
Section 6.7.11.13:

    	The facets pattern is designed to be used as a normal. Like bumps or
    	wrinkles, it is not suitable for use as a pigment: it will cause an
    	error.

The wrinkles pattern works--in B7 at least--as a pigment.

Section 3.7.5:

    	It is important to remember that as of POV-Ray 3, all patterns that
    	work with pigments work as normals as well (and vice versa, of
    	course)

The facets pattern works in normals but not in pigments.  I assume this is 
a problem with the documentation rather than a bug in the code.


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From: ingo
Subject: Re: Beta 7 documentation glitches
Date: 1 Nov 2001 06:34:12
Message: <Xns914C7FDEE3784seed7@povray.org>
in news:Xns### [at] 204213191226 Coridon Henshaw wrote:

> 
> Section 6.7.11.13:
>[...] 
> Section 3.7.5:
>[...]

I'll rephrase those.


Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Phil Clute
Subject: Re: Beta 7 documentation glitches(more)
Date: 2 Nov 2001 01:50:41
Message: <3BE241CD.4010909@tiac.net>
This is kinda picky but...
4.1.4

"You can see that the isosurface version does not have the unnatural 
smooth circumference and a more realistic shadowline."

This in effect says that the isosurface *does not* have
a more realistic shadowline, which of course it does.


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