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On 2026-01-06 13:53 (-4), jr wrote:
> Cousin Ricky <ric### [at] yahoo com> wrote:
>> On 2025-12-25 05:58 (-4), jr wrote:
>>> unsure if it is "in the spirit", but a "dedicated" font (preferred TTF) default,
>>> for "post installation" ?
>> I don't know what you mean by "dedicated." In current text{} syntax, a
>> font is always specified, so there is no default font.
>
> in context I mean(t):
> #declare Defaults_Font = "timrom.ttf";
>
> to allow use in those 'text{}'s.
I dunno. That seems superfluous to me.
>> ---%<-----%<-----%<-----%<---[BEGIN CODE]---%<-----%<-----%<-----%<---
>> #declare Default_Ambient = rgb 0.05;
>
> won't fly. '#version' has to be first.
Granted. I should have started that scene file excerpt with '#version
3.8;'.
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I wrote out a generic implementation for an always-included set of files.
A few things not yet implemented due to not having the code readily available.
Just a proof-of-concept, I'm sure that some things might be best loaded from
other dedicated include files, (best would be inbuilt as source), though I'm
still trying to work out a good way to have a "monolithic include file" where
only the desired parts will actually be loaded/implemented.
I think that a calculation for minimum visible size/radius would be a good
addition, as would an always-face-the-camera macro.
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Attachments:
Download 'defaults_be.inc.txt' (6 KB)
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hi,
Cousin Ricky <ric### [at] yahoo com> wrote:
> ...
> > #declare Defaults_Font = "timrom.ttf";
> ...
> I dunno. That seems superfluous to me.
:-)
> >> ---%<-----%<-----%<-----%<---[BEGIN CODE]---%<-----%<-----%<-----%<---
> >> #declare Default_Ambient = rgb 0.05;
> >
> > won't fly. '#version' has to be first.
>
> Granted. I should have started that scene file excerpt with '#version
> 3.8;'.
right, I used '#version version' as per "recommendation", see last sentence(s)
on the page:
<https://wiki.povray.org/content/Reference:Numeric_Expressions#Built-in_Variables>
regards, jr.
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