This is *not* a bug report, but a heads up. In POV-Ray 3.7, if you set
reflection and Fresnel on in a #default statement, then later reset the
#default reflection to zero, you could get away with not turning off
Fresnel. POV-Ray 3.8 won't forgive you for that.
Why would one turn on Fresnel in a #default statement? To put a sheen
on the stock wood textures, of course! Illustrations are posted in p.b.i.
OS: openSUSE Leap 15.0 (GNU/Linux)
Post a reply to this message