From: Thomas de Groot
Subject: Re: POV-Ray v3.8.0-alpha.9841009
Date: 17 Sep 2018 02:17:03
Message: <5b9f46df$1@news.povray.org>
On 17-9-2018 3:05, clipka wrote:
> Now with mode 3 anti-aliasing:> > https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9841009>
aHA! :-)
--
Thomas
clipka wrote:
> Now with mode 3 anti-aliasing:> > https://github.com/POV-Ray/povray/releases/tag/v3.8.0-alpha.9841009
Please check function Uniform2dOnSquare (line 225-230) in file ./sourc
e/core/math/randomsequence.cpp.
I think, the code there wasn't intendend, as the local variables
weren't used and therefore at least 2 calls to the supplied source fun
ction are unnecessary.
Žan
Am 17.09.2018 um 16:56 schrieb Zan Trajkov:
> Please check function Uniform2dOnSquare (line 225-230) in file
./source/core/math/randomsequence.cpp.> > I think, the code there wasn't intendend, as the local variables > weren't used and therefore at least 2 calls to the supplied source function are
unnecessary.
Well spotted.
I'm surprised someone bothers to actually look at my source code. Much
appreciated.
clipka wrote:
> > Well spotted.> > I'm surprised someone bothers to actually look at my source code. Mu
ch
> appreciated.
This was more like a 'lucky punch'. ;-)
I check/look at the diffs sometimes (curious) and
if something is unclear/obvious false/a trick I do not understand/etc.
I try to give report or ask.
<Schwäbisch>
Isch mer ins Aug' g'falla, do wollt' i mol Meldung macha! :-)
<\Schwäbisch>