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Hi,
what do you all think about the following new editor feature? Feedback
welcome.
Declaration Listing
On the side of the editor window, on demand, could be a listing of all
declared items inside that opened scene file, and in the order of their
position inside the text file.
Example
#declare MySphere
{
< 0.0, 0.0, 0.0 > 1.0
pigment { rgb < 1.0, 0.0, 0.5 >
}
#declare MyBox
{
< 0.0, 0.0, 0.0 > < 1.0, 2.0, 3.0 >
pigment { rgb < 1.0, 0.0, 0.5 >
}
The Declaration Listing would list this:
- MySphere
- MyBox
A click on any of the listed names lets you jump towards that
declaration inside the scene text file.
Such a feature, in my believe, lets you find faster what you're looking
for, and also lets you navigate faster. If you don't need that list, you
minimize it towards the left edge.
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Am 30.12.2015 um 00:14 schrieb Sven Littkowski:
> Hi,
>
> what do you all think about the following new editor feature? Feedback
> welcome.
>
> Declaration Listing
Certainly won't happen in the current editor.
In one way or another already on the wishlisht for a new editor.
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Good to know. :-)
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That sort of thing would certainly be helpful, though you could certainly do an
EDIT - FIND #declare and step through all the declarations - and that would be
in order.
You could probably do it all in SDL and just have it output the list to the
message window if you wanted to play with it. Probably good practice for
parsing and using string functions.
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
Le 30/12/2015 00:14, Sven Littkowski a écrit :
> Hi,
>
> what do you all think about the following new editor feature?
> Feedback welcome.
>
> Declaration Listing
>
> On the side of the editor window, on demand, could be a listing of
> all declared items inside that opened scene file, and in the order
> of their position inside the text file.
> A click on any of the listed names lets you jump towards that
> declaration inside the scene text file.
>
> Such a feature, in my believe, lets you find faster what you're
> looking for, and also lets you navigate faster. If you don't need
> that list, you minimize it towards the left edge.
>
Remind me of povclipse (pov-ray editor in eclipse, for 3.6).
Talking about editor, are you sure it is to be in beta-test, and not
in windows or general ?
povclipse was in sourceforge, but the
http://povclipse.sourceforge.net/ does not respond anymore.
As of 2015-12-30:
The sourceforge.net website is temporarily in static offline mode.
Only a very limited set of project pages are available until the main
website returns to service.
(they posted a twit about being back online on 2015-12-29 21:09
(assuming France timezone), yet the replies from 10h to 11 minutes are
still : not working... still down)
Latest version in archive.org is from 2011
https://web.archive.org/web/20111015185512/http://povclipse.sourceforge.net/
> https://web.archive.org/web/20111015185512/http://povclipse.sourceforge.net/
Have
>
a look at description, for a list of feature.
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Am 30.12.2015 um 08:26 schrieb Le_Forgeron:
> povclipse was in sourceforge, but the
> http://povclipse.sourceforge.net/ does not respond anymore.
>
> As of 2015-12-30:
>
> The sourceforge.net website is temporarily in static offline mode.
> Only a very limited set of project pages are available until the main
> website returns to service.
>
> (they posted a twit about being back online on 2015-12-29 21:09
> (assuming France timezone), yet the replies from 10h to 11 minutes are
> still : not working... still down)
Looks ok to me right now.
(Curiously enough, I can't find any trace on their Twitter page that
they ever were offline.)
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Is there any idea when works on the new editor will start or when the
new editor is being expected to become available?
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Am 06.01.2016 um 18:21 schrieb Sven Littkowski:
> Is there any idea when works on the new editor will start or when the
> new editor is being expected to become available?
Let's just say you shouldn't hold your breath.
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Ahhh, yes. Thanks.
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