 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Folks,
After many years of beta-testing, POV-Ray 3.7 has been officially
released. Please see http://www.povray.org/download/ for the final
downloads (which currently are only for Windows).
Source code is released under the AGPL3 and is available via our
github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
Thanks to all the developers, documentation wranglers, beta-testers,
bug reporters, scene authors, contributors and supporters who made
this possible.
regards,
-- Chris Cason
POV-Ray Team Co-ordinator
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 08/11/2013 9:43 AM, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
>
> regards,
>
> -- Chris Cason
> POV-Ray Team Co-ordinator
>
Thank you and everyone concerned with this. :-D
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Congratulations and thanks for the year-long dedication of the POV-Team
for making this possible.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.
Brilliant! A big milestone indeed. Thanks to everyone who contributed.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 08 Nov 2013 20:43:08 +1100, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our github
> repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made this
> possible.
>
> regards,
>
> -- Chris Cason
> POV-Ray Team Co-ordinator
Congrats on the release, Chris & Team!
Jim
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris Cason <del### [at] deletethistoo povray org> wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
>
> regards,
>
> -- Chris Cason
> POV-Ray Team Co-ordinator
woohooo!
ready the bottles of champagne, gentleman!
thumbs up
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 08/11/13 09:43, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
>
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
>
> regards,
>
> -- Chris Cason
> POV-Ray Team Co-ordinator
>
Yeehah!! have just downloaded and compiled it on a vanilla Suse 12.3.
Excellent work, gentlemen
John
--
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
in news:527cb3bf@news.povray.org Chris Cason wrote:
Chris, Team,
Thank you!
Due to circumstances I havn't been able to contribute or even follow
development, I envy your stamina in getting it done. Nice to see it on
github.
Ingo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Congrats, and many thanks, guys... your toughness is awesome (special
thanks to Chris for his almost "lifelong" devotion to POV-Ray).
Well, I think this is worth a comeback from semi-retirement... and a
bunch of celebration renders!
--
Jaime
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 08 Nov 2013 20:19:31 +0200, nemesis <nam### [at] gmail com> wrote:
> woohooo!
>
You took the words right out of my mouth!
--
-Nekar Xenos-
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Sorry, I think that I have to play a little bit the devils advocat here. Yes, we
have a new release number now. I think it is only by decisíon to have a new
number now. For example the +c issue is not solved as stated. Thomas and I has
found problemns with it
(http://news.povray.org/povray.binaries.images/thread/%3C5239bc36%40news.povray.org%3E/)
never addressed by the three Christophs developing POV, but only ignored. For me
this is only RC 8, but not an final solution,
Best regards,
Michael
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 08/11/2013 10:09 AM, Stephen wrote:
>
> Thank you and everyone concerned with this. :-D
Oops! I got an exception and a crash when running Tim Nikias'a LSSM file
lssm_wlk.pov, from http://www.nolights.de/downloads.html#lssm
If you did not get the dump, I still have the files.
Sorry. :-(
BTW I changed nothing in the file, not even using a #version statement.
And I did run flow.pov okay.
--
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 09.11.2013 19:29, schrieb MichaelJF:
> Sorry, I think that I have to play a little bit the devils advocat here. Yes, we
> have a new release number now. I think it is only by decisíon to have a new
> number now. For example the +c issue is not solved as stated. Thomas and I has
> found problemns with it
>
(http://news.povray.org/povray.binaries.images/thread/%3C5239bc36%40news.povray.org%3E/)
> never addressed by the three Christophs developing POV, but only ignored. For me
> this is only RC 8, but not an final solution,
Reports of the +C bug appeared only a short time ago, while we had
already begun the last preparations for the actual release (which had
virtually nothing to do with changes to the code; stuff like making the
switch to the new license, setting up the Git repository, and other such
stuff).
It seems that in this last phase, povray.beta-test hasn't been read by
any of the developers on a regular basis, so we weren't even aware of
these +C artifacts and their severity; from what I see now they would
indeed have warranted halting the release process.
It should be mentioned that while povray.beta-test is a good place to
discuss /suspected/ issues, the most reliable way of communicating
/identified/ issues is via http://bugs.povray.org. New entries there
trigger an email to the members of the dev team.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 10-11-2013 14:31, clipka wrote:
> Reports of the +C bug appeared only a short time ago, while we had
> already begun the last preparations for the actual release (which had
> virtually nothing to do with changes to the code; stuff like making the
> switch to the new license, setting up the Git repository, and other such
> stuff).
>
> It seems that in this last phase, povray.beta-test hasn't been read by
> any of the developers on a regular basis, so we weren't even aware of
> these +C artifacts and their severity; from what I see now they would
> indeed have warranted halting the release process.
>
> It should be mentioned that while povray.beta-test is a good place to
> discuss /suspected/ issues, the most reliable way of communicating
> /identified/ issues is via http://bugs.povray.org. New entries there
> trigger an email to the members of the dev team.
>
Yes, I forgot to file a bug report indeed, so I take the blunt impact of
the responsibility :-)
I shall try to reproduce the problem. However, I have not noticed it in
any of my later renders, since my mention of it. So, it may be fairly
difficult to do, especially to make it reproducible. :-(
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
OK.
Something very simple to do:
1. take the woodbox.pov scene;
2. add a radiosity block;
3. uncomment the area lights;
4. start render and stop when some part of the image is ready;
5. add +c;
6. restart render and watch if problem occurs at the boundary between
already rendered image and newly parsed one;
7. if not, stop render and repeat process until problem appears.
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thank you. What a beautiful masterpiece of code.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>Chris Cason on date 08/11/2013 10.43 wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.
Great!
Thank you to you and all the POV-team!
Paolo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris Cason <del### [at] deletethistoo povray org> wrote:
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released. Please see http://www.povray.org/download/ for the final
> downloads (which currently are only for Windows).
Marvellous!
> Thanks to all the developers, documentation wranglers, beta-testers,
> bug reporters, scene authors, contributors and supporters who made
> this possible.
Seconded and thirded. I think this calls for a bit of celebratory POVing :D
Bill
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thomas de Groot <tho### [at] degroot org> wrote:
> On 10-11-2013 14:31, clipka wrote:
> > Reports of the +C bug appeared only a short time ago, while we had
> > already begun the last preparations for the actual release (which had
> > virtually nothing to do with changes to the code; stuff like making the
> > switch to the new license, setting up the Git repository, and other such
> > stuff).
> >
> > It seems that in this last phase, povray.beta-test hasn't been read by
> > any of the developers on a regular basis, so we weren't even aware of
> > these +C artifacts and their severity; from what I see now they would
> > indeed have warranted halting the release process.
> >
> > It should be mentioned that while povray.beta-test is a good place to
> > discuss /suspected/ issues, the most reliable way of communicating
> > /identified/ issues is via http://bugs.povray.org. New entries there
> > trigger an email to the members of the dev team.
> >
>
> Yes, I forgot to file a bug report indeed, so I take the blunt impact of
> the responsibility :-)
>
> I shall try to reproduce the problem. However, I have not noticed it in
> any of my later renders, since my mention of it. So, it may be fairly
> difficult to do, especially to make it reproducible. :-(
>
> Thomas
Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
about this problem Chris Cason himself stated that this issue would be a main
obstacle to release 3.7 finally. I could have filed a bug report too, so Thomas
is not the only one to be blamed. On the other side, playing more and more with
the new additions to the Windows editor, e.g. having a texture menu with
pictures and so on (may be I have not noticed that earlier, but I think this is
new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
final release is suited. I don't apologize for my first opinion - since one
cannot apologize for an opinion - but I changed my opinion now, playing around
with this wonderful version.
Best regards,
Michael
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Am 12.11.2013 20:23, schrieb MichaelJF:
> Sometimes I'm a bit fast with nitpicking I fear. But in the first discussion
> about this problem Chris Cason himself stated that this issue would be a main
> obstacle to release 3.7 finally.
Indeed. And we wouldn't have done a final release if we hadn't thought
it fixed for good.
As a matter of fact we /did/ fix the problem reported back then:
Yet-unrendered blocks sometimes being skipped when continuing any kind
of render. What cropped up now was instead already-rendered blocks being
overwritten with single-colored blocks when continuing radiosity
renders. Though it would take a slow-rendering scene to notice the
difference.
> I could have filed a bug report too, so Thomas
> is not the only one to be blamed. On the other side, playing more and more with
> the new additions to the Windows editor, e.g. having a texture menu with
> pictures and so on (may be I have not noticed that earlier, but I think this is
> new) and all the other additions from 3.6 to 3.7 (sslt e.g.) I now think, that a
> final release is suited. I don't apologize for my first opinion - since one
> cannot apologize for an opinion - but I changed my opinion now, playing around
> with this wonderful version.
Glad to hear that :-)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Congrats!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Congratulations !!
Like it!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 11/08/2013 04:43 AM, Chris Cason wrote:
> Folks,
>
> After many years of beta-testing, POV-Ray 3.7 has been officially
> released.
> -- Chris Cason
> POV-Ray Team Co-ordinator
>
Great! Thank you all.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris Cason wrote:
> Source code is released under the AGPL3 and is available via our
> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
Is this Git repository now the official and canonical repository, or do the
main developers still use a private Perforce repo?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 8/03/2014 07:30, Nicolas Alvarez wrote:
> Chris Cason wrote:
>> Source code is released under the AGPL3 and is available via our
>> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>
> Is this Git repository now the official and canonical repository, or do the
> main developers still use a private Perforce repo?
It should be considered canonical. We still use perforce but are
mulling moving away from it and going directly to git. In any event,
anything we officially release will be placed onto github.
-- Chris
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Chris Cason wrote:
> On 8/03/2014 07:30, Nicolas Alvarez wrote:
>> Chris Cason wrote:
>>> Source code is released under the AGPL3 and is available via our
>>> github repository: https://github.com/POV-Ray/povray/tree/3.7-stable
>>
>> Is this Git repository now the official and canonical repository, or do
>> the main developers still use a private Perforce repo?
>
> It should be considered canonical. We still use perforce but are
> mulling moving away from it and going directly to git. In any event,
> anything we officially release will be placed onto github.
Are you going to convert the Perforce history to Git? There's a git-p4 tool
bundled with Git. I haven't tried it (as I never used Perforce), but it
seems like it'd work :)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On 8/03/2014 08:26, Nicolas Alvarez wrote:
> Are you going to convert the Perforce history to Git? There's a git-p4 tool
> bundled with Git. I haven't tried it (as I never used Perforce), but it
> seems like it'd work :)
We looked at using the perforce git-fusion tool to sync the two repos
but it's not going to do it for us. We could look at git-p4 but that
would probably require us to make a new git repo, which I'd like to
avoid as we already pointed folks at the old one.
That said it would be good to get the history in, that's for sure.
-- Chris
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |