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Greetings,
I was just playing around with subsurface, and got a crash:
povray: render/trace.cpp:3452: void
pov::Trace::ComputeOneSingleScatteringContribution(const
pov::LightSource &, const pov::Intersection &, double, double, double,
pov_base::GenericRGBColour<float> &, double, const pov::Vector3d &,
double, double, pov::Trace::TraceTicket &): Assertion `(factor >= 0.0)
&& (factor <= 1.7976931348623157e+308)' failed.
It's a bit lock with the compiler:
* if I use the gcc compiled povray, it survives and render the attached
png.
* if I use the icpc compiled povray, it crash.
It seems the crash appears when the cyan pixel get computed.
Any clue about subsurface ? Did I forget something ?
(And yes, the picture is ugly, but it's mine and sort of minimal :)
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Attachments:
Download 'thick.pov.txt' (2 KB)
Download 'thick.png' (123 KB)
Preview of image 'thick.png'
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Le 18/08/2012 17:46, Le_Forgeron nous fit lire :
> Any clue about subsurface ? Did I forget something ?
I should read the big Warning in the wiki!
Shame on me.
Post a reply to this message
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 18/08/2012 17:46, Le_Forgeron nous fit lire :
>
> > Any clue about subsurface ? Did I forget something ?
I don't know, but my render looks a bit different. The cyan border is much
thicker, and surrounds the entire object.
> I should read the big Warning in the wiki!
> Shame on me.
Speaking of documentation, it also says not to use zero as a channel value. I
tried it with rgb <1,0.01,0.01>, and it looks much different. It also took
I've posted my results in p.b.i.
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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 18/08/2012 17:46, Le_Forgeron nous fit lire :
>
> > Any clue about subsurface ? Did I forget something ?
>
> I should read the big Warning in the wiki!
> Shame on me.
To what in the wiki are you refering to? Do you have a link?
Post a reply to this message
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Le 30/08/2012 15:00, Woody a écrit :
> Le_Forgeron <jgr### [at] freefr> wrote:
>> Le 18/08/2012 17:46, Le_Forgeron nous fit lire :
>>
>>> Any clue about subsurface ? Did I forget something ?
>>
>> I should read the big Warning in the wiki!
>> Shame on me.
>
> To what in the wiki are you refering to? Do you have a link?
>
>
> http://wiki.povray.org/content/Reference:Finish#Subsurface_Light_Transport
The warning is the last paragraph before the Highligts title
Post a reply to this message
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