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Hello,
I am working with the SSLT features in RC5 (Windows 64bit) and so far
they seem to give nice results and I am adding it to PoseRay as a
material property.
According to the POV-Ray documentation, there is additional information
about the translucency for several materials listed in
http://graphics.stanford.edu/papers/bssrdf/bssrdf.pdf.
I suppose the documentation refers to Figure 5 in the SIGGRAPH
publication. Which of the values (or combination of them) are we
supposed to use? I was given by clipka a skin value of <2.0,1.5,0.8>
which, according to him, should be between the skin1 and skin2 values in
Figure 5 but does not seem to match the data.
Thanks for any info on this.
regards,
FlyerX
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Am 17.06.2012 13:19, schrieb FlyerX:
> Hello,
>
> I am working with the SSLT features in RC5 (Windows 64bit) and so far
> they seem to give nice results and I am adding it to PoseRay as a
> material property.
>
> According to the POV-Ray documentation, there is additional information
> about the translucency for several materials listed in
> http://graphics.stanford.edu/papers/bssrdf/bssrdf.pdf.
>
> I suppose the documentation refers to Figure 5 in the SIGGRAPH
> publication. Which of the values (or combination of them) are we
> supposed to use? I was given by clipka a skin value of <2.0,1.5,0.8>
> which, according to him, should be between the skin1 and skin2 values in
> Figure 5 but does not seem to match the data.
The SSLT parameterization has been changed since its introduction, to
allow for more intuitive tweaking, and also for easier use of patterned
pigments.
The early implementation was parameterized by the "reduced scattering
coefficient" (sigma-prime[s]) and the "absorption coefficient"
(sigma[alpha]); as these two parameters completely define a material's
apparent color, the materials regular pigment was ignored; finding
suitable parameters for materials not listed in the paper was
cumbersome, as the relation between the coefficients and the resulting
color is far from intuitive. Furthermore, using image maps to e.g. add
some variation to a skin texture would have been impossible with this
approach.
The current implementation takes two different parameters, from which it
then computes the aforementioned coefficients internally. These
parameters are the material's "diffuse reflectance" (R[d]) - i.e. the
resulting apparent color of the material, which is conveniently
specified via the classic pigment statement (modulated by the diffuse
parameter) - and the "mean free path" (the inverse of sigma[tr]) - which
is what you specify via the "translucency" parameter.
This parameterization has been suggested by Jensen & Buhler in a
follow-up paper, "A Rapid Hierarchical Rendering Technique for
Translucent Materials", but they didn't compute the corresponding values
for the materials listed in the earlier paper.
Of course, from the equations in the two papers a formula can be thrown
together to compute the translucency parameter from the measured values,
but so far I haven't found the time and patience.
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On 6/17/2012 8:53 AM, clipka wrote:
> Am 17.06.2012 13:19, schrieb FlyerX:
>> Hello,
>>
>> I am working with the SSLT features in RC5 (Windows 64bit) and so far
>> they seem to give nice results and I am adding it to PoseRay as a
>> material property.
>>
>> According to the POV-Ray documentation, there is additional information
>> about the translucency for several materials listed in
>> http://graphics.stanford.edu/papers/bssrdf/bssrdf.pdf.
>>
>> I suppose the documentation refers to Figure 5 in the SIGGRAPH
>> publication. Which of the values (or combination of them) are we
>> supposed to use? I was given by clipka a skin value of <2.0,1.5,0.8>
>> which, according to him, should be between the skin1 and skin2 values in
>> Figure 5 but does not seem to match the data.
>
> The SSLT parameterization has been changed since its introduction, to
> allow for more intuitive tweaking, and also for easier use of patterned
> pigments.
>
> The early implementation was parameterized by the "reduced scattering
> coefficient" (sigma-prime[s]) and the "absorption coefficient"
> (sigma[alpha]); as these two parameters completely define a material's
> apparent color, the materials regular pigment was ignored; finding
> suitable parameters for materials not listed in the paper was
> cumbersome, as the relation between the coefficients and the resulting
> color is far from intuitive. Furthermore, using image maps to e.g. add
> some variation to a skin texture would have been impossible with this
> approach.
>
> The current implementation takes two different parameters, from which it
> then computes the aforementioned coefficients internally. These
> parameters are the material's "diffuse reflectance" (R[d]) - i.e. the
> resulting apparent color of the material, which is conveniently
> specified via the classic pigment statement (modulated by the diffuse
> parameter) - and the "mean free path" (the inverse of sigma[tr]) - which
> is what you specify via the "translucency" parameter.
>
>
> This parameterization has been suggested by Jensen & Buhler in a
> follow-up paper, "A Rapid Hierarchical Rendering Technique for
> Translucent Materials", but they didn't compute the corresponding values
> for the materials listed in the earlier paper.
>
> Of course, from the equations in the two papers a formula can be thrown
> together to compute the translucency parameter from the measured values,
> but so far I haven't found the time and patience.
Thanks for the clarification. In that case I went ahead and calculated
the translucency or the inverse of the Effective extinction coefficient
and put the values below:
Apple 6.96 6.40 1.90
Chicken1 11.61 3.88 1.75
Chicken2 9.44 3.35 1.79
Cream 15.03 4.66 2.54
Ketchup 4.76 0.57 0.39
Marble 8.51 5.57 3.95
Potato 14.27 7.23 2.04
Skimmilk 18.42 10.44 3.50
Skin1 3.67 1.37 0.68
Skin2 4.82 1.69 1.09
Wholemilk 10.90 6.58 2.51
The skin values do not match what you gave me but I may have made a
calculation error. The relative magnitude of the values seems to make
sense. Larger ones for skim milk and low ones for skin and apple. I
calculated the values as follows:
sigma_t(prime)=sigma_s(prime)+sigma_a, (both are given in Figure 5)
sigma_tr=sqrt[3 * sigma_a * sigma_t(prime) ]
translucency = mean free path = 1/sigma_tr
the math was done on each RGB component separately.
later,
FlyerX
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Am 18.06.2012 01:43, schrieb FlyerX:
> On 6/17/2012 8:53 AM, clipka wrote:
>> Am 17.06.2012 13:19, schrieb FlyerX:
>>> I was given by clipka a skin value of <2.0,1.5,0.8>
>>> which, according to him, should be between the skin1 and skin2 values in
>>> Figure 5 but does not seem to match the data.
...
> Thanks for the clarification. In that case I went ahead and calculated
> the translucency or the inverse of the Effective extinction coefficient
> and put the values below:
...
> Skin1 3.67 1.37 0.68
> Skin2 4.82 1.69 1.09
...
> The skin values do not match what you gave me but I may have made a
> calculation error.
Same goes for my results - I guess I may have gotten the R component wrong.
Thanks for your contribution. I'll give them a sanity check, and if they
pass I suggest we include them in the POV-Ray documentation.
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> Am 18.06.2012 01:43, schrieb FlyerX:
>> On 6/17/2012 8:53 AM, clipka wrote:
>>> Am 17.06.2012 13:19, schrieb FlyerX:
>
>>>> I was given by clipka a skin value of <2.0,1.5,0.8>
>>>> which, according to him, should be between the skin1 and skin2
>>>> values in
>>>> Figure 5 but does not seem to match the data.
> ...
>> Thanks for the clarification. In that case I went ahead and calculated
>> the translucency or the inverse of the Effective extinction coefficient
>> and put the values below:
> ...
>> Skin1 3.67 1.37 0.68
>> Skin2 4.82 1.69 1.09
> ...
>> The skin values do not match what you gave me but I may have made a
>> calculation error.
>
> Same goes for my results - I guess I may have gotten the R component wrong.
>
> Thanks for your contribution. I'll give them a sanity check, and if they
> pass I suggest we include them in the POV-Ray documentation.
It could be possible to make an include file for several typical
translucency, and make it part of the official distribution.
Alain
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On 06/19/2012 02:13 PM, Alain wrote:
> It could be possible to make an include file for several typical
> translucency, and make it part of the official distribution.
I like this idea better ... if someone want's to put something together
that we /ALL/ can agree upon I'll get it into the distribution.
Jim
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