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|  |  | Hi,
Not getting the expected results from using photons, for example 
"scenes\advanced\optics.pov" and a couple of my own.
Has something changed?
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|  |  | On 03/20/2012 10:03 AM, David wrote:
> Hi,
>
> Not getting the expected results from using photons, for example
> "scenes\advanced\optics.pov" and a couple of my own.
>
> Has something changed?
>
>
as compared to what version ... if you were using v3.6 there are a 
number of changes that might be the reason. A little more info would be 
helpful ;-)
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|  |  | "James Holsenback" <nom### [at] none com> wrote in message 
news:4f68c1ba$1@news.povray.org...
> On 03/20/2012 10:03 AM, David wrote:
>> Hi,
>>
>> Not getting the expected results from using photons, for example
>> "scenes\advanced\optics.pov" and a couple of my own.
>>
>> Has something changed?
>>
>>
> as compared to what version ... if you were using v3.6 there are a number 
> of changes that might be the reason. A little more info would be helpful 
> ;-)
POV Ray 3.7 RC5, Windows 7 64bit
Some of the the light beams in optics.pov are missing. Tested on Windows 7 
64 and Ubuntu 11.10 64 and 32 bit versions. Post a reply to this message
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|  |  | On 03/21/2012 08:00 AM, Quietman wrote:
>
>
> "James Holsenback" <nom### [at] none com> wrote in message
> news:4f68c1ba$1@news.povray.org...
>> On 03/20/2012 10:03 AM, David wrote:
>>> Hi,
>>>
>>> Not getting the expected results from using photons, for example
>>> "scenes\advanced\optics.pov" and a couple of my own.
>>>
>>> Has something changed?
>>>
>>>
>> as compared to what version ... if you were using v3.6 there are a
>> number of changes that might be the reason. A little more info would
>> be helpful ;-)
>
> POV Ray 3.7 RC5, Windows 7 64bit
>
> Some of the the light beams in optics.pov are missing. Tested on Windows
> 7 64 and Ubuntu 11.10 64 and 32 bit versions.
I did a little trouble-shooting ... swapped (mirror and lenses) textures 
around and indeed there seems to be somethings that's not correct. I 
don't think it's the objects or textures, so I started playing the 
photon global settings and saw slightly different results. Admittedly 
I'm weak when it comes to photons, but /think/ that's where the problem 
is ... maybe someone a bit stronger on this topic could lend a hand.
Jim Post a reply to this message
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|  |  | On 21/03/2012 2:40 PM, James Holsenback wrote:
> I did a little trouble-shooting ... swapped (mirror and lenses) textures
> around and indeed there seems to be somethings that's not correct. I
> don't think it's the objects or textures, so I started playing the
> photon global settings and saw slightly different results. Admittedly
> I'm weak when it comes to photons, but /think/ that's where the problem
> is ... maybe someone a bit stronger on this topic could lend a hand.
I looked at it too. It works with RC3 but not with RC4 & 5. Even with 
version 3.6
Over to Clipa
-- 
Regards
     Stephen
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|  |  | On 03/21/2012 10:53 AM, Stephen wrote:
> On 21/03/2012 2:40 PM, James Holsenback wrote:
>> I did a little trouble-shooting ... swapped (mirror and lenses) textures
>> around and indeed there seems to be somethings that's not correct. I
>> don't think it's the objects or textures, so I started playing the
>> photon global settings and saw slightly different results. Admittedly
>> I'm weak when it comes to photons, but /think/ that's where the problem
>> is ... maybe someone a bit stronger on this topic could lend a hand.
>
> I looked at it too. It works with RC3 but not with RC4 & 5. Even with
> version 3.6
>
> Over to Clipa
>
Thanks Stephen ... that narrows it down a bit. I looked in revision 
control and didn't see anything photon related, so perhaps that 
eliminates the obvious. At the very least I think we've proven that 
something is fishy. I'm going to submit a bug report.
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|  |  | On 21/03/2012 3:23 PM, James Holsenback wrote:
> Thanks Stephen ... that narrows it down a bit. I looked in revision
> control and didn't see anything photon related, so perhaps that
> eliminates the obvious. At the very least I think we've proven that
> something is fishy. I'm going to submit a bug report.
As an aside Jim, I tried to look up "SSLT" in the index of the help 
documents. Nothing was found, I had to look up "subsurface". Maybe an 
additional entry in the index would be useful.
-- 
Regards
     Stephen
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|  |  | Am 21.03.2012 15:53, schrieb Stephen:
> Over to Clipa
Who's that? :-P
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|  |  | On 03/21/2012 11:47 AM, Stephen wrote:
> On 21/03/2012 3:23 PM, James Holsenback wrote:
>> Thanks Stephen ... that narrows it down a bit. I looked in revision
>> control and didn't see anything photon related, so perhaps that
>> eliminates the obvious. At the very least I think we've proven that
>> something is fishy. I'm going to submit a bug report.
>
> As an aside Jim, I tried to look up "SSLT" in the index of the help
> documents. Nothing was found, I had to look up "subsurface". Maybe an
> additional entry in the index would be useful.
>
yep ... good idea
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|  |  | On 21/03/2012 4:00 PM, clipka wrote:
> Am 21.03.2012 15:53, schrieb Stephen:
>
>> Over to Clipa
>
> Who's that? :-P
Who ever he wants to be. (Sorry kkkkkk)
It kooks to ke kat khoton reflektions are not showing uk. ;-)
-- 
Regards
     Stephen
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