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Hi,
Got a bit of a problem here. POV-Ray crashes when rendering the following:
#version 3.7;
global_settings{
mm_per_unit 3
subsurface{samples 20, 2}
}
#declare HF =
height_field{
function 128, 128{
pigment{
granite
}
}
smooth
translate -(x+z)/2
scale 2*<1,.1,1>
translate y*.5
}
#declare Obj =
intersection{
object{HF}
object{HF rotate x*90}
object{HF rotate x*180}
object{HF rotate x*270}
object{HF rotate z*90}
object{HF rotate z*270}
}
merge{
#declare Seed = seed(1023);
#for(V,0,10)
object{
Obj
scale .5*pow(1-.4*rand(Seed),3)
rotate 360*<rand(Seed),rand(Seed),rand(Seed)>
translate .5*(1-2*<rand(Seed),rand(Seed),rand(Seed)>)
}
#end
pigment{rgb 1}
finish{
reflection{0.1, 1.0 falloff 2} conserve_energy
subsurface{translucency 1}
}
}
I'm not convinced that it only occurs with height_fields, but it might
be a clue as to why it's happening.
Version: 3.7.0.RC4.msvc 10-sse2.win32
Operating System: Windows XP SP 2
Processor(s): Intel Core 2 Quad Q6600 @ 2.40GHZ
RAM: 2.00GB
Sorry for posting this here, but Flyspray isn't accepting my passcode
for some reason. I can provide a dump if absolutely necessary.
Sam
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Am 18.03.2012 00:45, schrieb stbenge:
> Hi,
>
> Got a bit of a problem here. POV-Ray crashes when rendering the following:
> [...]
Please try with RC5; it was mainly released to fix some SSLT-related
hard crash scenario that may well be relevant for your scene.
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On 3/17/2012 5:16 PM, clipka wrote:
> Am 18.03.2012 00:45, schrieb stbenge:
>> Hi,
>>
>> Got a bit of a problem here. POV-Ray crashes when rendering the
>> following:
>> [...]
>
> Please try with RC5; it was mainly released to fix some SSLT-related
> hard crash scenario that may well be relevant for your scene.
Ah, will do. Thanks Christoph~
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On 3/17/2012 6:21 PM, stbenge wrote:
> On 3/17/2012 5:16 PM, clipka wrote:
>> Am 18.03.2012 00:45, schrieb stbenge:
>>> Hi,
>>>
>>> Got a bit of a problem here. POV-Ray crashes when rendering the
>>> following:
>>> [...]
>>
>> Please try with RC5; it was mainly released to fix some SSLT-related
>> hard crash scenario that may well be relevant for your scene.
>
> Ah, will do. Thanks Christoph~
Everything appears to be working as it should; no crashes so far. Great
job on getting SSLT implemented. I truly appreciate all the work you and
the rest of the POV team are putting in!
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