POV-Ray : Newsgroups : povray.beta-test : What happened to Re-render? Server Time
23 Dec 2024 09:01:36 EST (-0500)
  What happened to Re-render? (Message 1 to 3 of 3)  
From: clipka
Subject: What happened to Re-render?
Date: 19 Sep 2009 11:06:52
Message: <4ab4f38c$1@news.povray.org>
What, actually, happened with the "re-render" function?

It was quite handy when trying to render only a section of the image and 
the parser would hit an error. As this leaves you with a blank preview 
window, there's no way to manually pick that same section again (except 
for guessing), but in 3.6 you could at least re-try rendering the very 
same section via the "re-render" command.

I do miss that.


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From: Thomas de Groot
Subject: Re: What happened to Re-render?
Date: 20 Sep 2009 04:04:24
Message: <4ab5e208$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4ab4f38c$1@news.povray.org...
> What, actually, happened with the "re-render" function?
>
> I do miss that.

Me too. Would be very worthwhile if that was implemented again in 3.7

Thomas


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From: Christian Froeschlin
Subject: Re: What happened to Re-render?
Date: 20 Sep 2009 07:40:02
Message: <4ab61492$1@news.povray.org>
clipka wrote:

> What, actually, happened with the "re-render" function?

is that the functionality called "Rerun" in the Windows GUI?

> It was quite handy when trying to render only a section of the image and 
> the parser would hit an error. As this leaves you with a blank preview 
> window, there's no way to manually pick that same section again (except 
> for guessing), but in 3.6 you could at least re-try rendering the very 
> same section via the "re-render" command.

I didn't even know that was the behavior for Rerun with
the non-permanent selection in the error case (well I always
use shift-drag anyway). But I think it would be more intuitive
if the non-permanent selection simply remained active until
a render was either completed successfully or explicitely
aborted by the user (even for the normal render command).

Actually the reason I always use shift drag is that I most
often use this to render a section of the image at a higher
resolution, i.e. first "shift drag" region in lowres render,
click "set but don't render", increase resolution, render.


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