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While rendering a quite complex scene POV-Ray beta33 stopped after 15
hours (and 93% finished) and the only message on the message pane was
"Render failed!". Nothing else.
Hum. This is a bit laconic.
I've already done a lot of test renders with this scene before and it
never made any trouble.
Sorry to be not of much help here but I do not see how to narrow down
the problem, just thought I should mention it. The scene did use
radiosity, scattering media, meshes, hight fields and csg. System is
Windows XP SP3.
-Ive
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On Sun, 16 Aug 2009 12:18:22 +0200, Ive <"ive### [at] lilysoftorg"> wrote:
>While rendering a quite complex scene POV-Ray beta33 stopped after 15
>hours (and 93% finished) and the only message on the message pane was
>"Render failed!". Nothing else.
As an aside when I was rendering with POV-Ray beta33, recently. My laptop just
shut down with no warning. I was able to finish the render using the +C command.
I hope that you get your image finished in tine ;)
--
Regards
Stephen
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Ive schrieb:
> While rendering a quite complex scene POV-Ray beta33 stopped after 15
> hours (and 93% finished) and the only message on the message pane was
> "Render failed!". Nothing else.
>
> Hum. This is a bit laconic.
Um... yes, I guess it is ;-)
> I've already done a lot of test renders with this scene before and it
> never made any trouble.
Given the render time it may be a bit much to ask, but... is that
problem reproducible?
(If so, then it would probably make sense to send the scene to one of
the developers for further experimenting.)
> The scene did use
> radiosity, scattering media, meshes, hight fields and csg. System is
> Windows XP SP3.
Can you give some indications about scene complexity (number of objects,
size of bitmaps used, and such)?
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clipka wrote:
> Given the render time it may be a bit much to ask, but... is that
> problem reproducible?
>
I'm not sure but I did various tests with one or more 'slow' features
disabled and it did work. I also did a low resolution render (about 120
x 80 pixel) with all features and it did also work. A test with MegaPOV
did indicate a peak memory usage of about 1.1 GB with 2 GB installed, no
other application was running and no tasks like virus scanners in the
background, output was OpenEXR and the display window was disabled
(display=off in povray.ini).
> > The scene did use
>> radiosity, scattering media, meshes, hight fields and csg. System is
>> Windows XP SP3.
>
> Can you give some indications about scene complexity (number of objects,
> size of bitmaps used, and such)?
Statistics with some additional output from my 'planting' macros but
without radiosity and scattering media:
Starting fern planting... 200 fern placed.
Starting small fern planting... 100 small fern placed.
Planting... 35 objects placed.
Planting... 35 objects placed.
Planting... 50 objects placed.
Planting... 50 objects placed.
Planting... 500 objects placed.
Starting grass patch generation... 34500 patches placed.
Starting grass patch generation... 14500 patches placed.
Starting grass patch generation... 3500 patches placed.
Parser Statistics
Finite Objects: 82110
Infinite Objects: 10
Light Sources: 3
Total: 82123
Parser Time
Parse Time: 0 hours 2 minutes 27 seconds (147.859 seconds)
using 1 thread(s) with 123.078 CPU-seconds total
Bounding Time: 0 hours 0 minutes 1 seconds (1.469 seconds)
using 1 thread(s) with 1.437 CPU-seconds total
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 2, Threshold 0.090, Depth 3, Jitter
1.00)
Render Statistics
Image Resolution 2000 x 1500
Pixels: 3191461 Samples: 16011510 Smpls/Pxl: 5.02
Rays: 40957111 Saved: 76351 Max Level: 12/12
Ray->Shape Intersection Tests Succeeded Percentage
Box 114150 59312 51.96
Cone/Cylinder 676379 221786 32.79
CSG Intersection 163070 84873 52.05
Disc 128547 23500 18.28
Height Field 114715223 17405636 15.17
Height Field Box 114715223 59399814 51.78
Height Field Triangle 75183574 17410391 23.16
Height Field Block 723610295 46596909 6.44
Height Field Cell 1549371124 41385996 2.67
Mesh 1176810291 316009500 26.85
Plane 276541063 5934560 2.15
Sphere 199824 129058 64.59
Torus 2318550 460589 19.87
Torus Bound 2318550 531269 22.91
Triangle 326928313 35768833 10.94
Clipping Object 204990 97990 47.80
Bounding Box 131905484104 36807818723 27.90
Function VM calls: 14626567
Crackle Cache Queries: 1001764
Crackle Cache Hits: 784251 ( 78 percent)
Roots tested: 531269 eliminated: 251024
Media Intervals: 3011 Media Samples: 84158
(27.95)
Shadow Ray Tests: 238103351 Succeeded: 204039135
Shadow Cache Hits: 2421133
Reflected Rays: 1085715
Refracted Rays: 1565
Transmitted Rays: 20666860
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 2 hours 58 minutes 49 seconds (10729.000 seconds)
using 2 thread(s) with 20772.406 CPU-seconds total
POV-Ray finished
-
CPU time used: kernel 17.91 seconds, user 20897.13 seconds, total
20915.03 seconds.
Elapsed time 10884.88 seconds.
Render averaged 275.61 PPS (143.44 PPS CPU time) over 3000000 pixels.
----------------------------------------------------------------------------
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If you have not already done it, you might try the start row and end row options
just around the 93% completion point as a way to take a 'shot in the dark' at
reproducing the problem without re-running the entire render.
On a *nix machine the additional command line flags would be +sr0.9 and +er0.95.
There are 'ini' forms of the options, but I don't recall them off the top of my
head.
> clipka wrote:
>
> > Given the render time it may be a bit much to ask, but... is that
> > problem reproducible?
> >
......
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William Pokorny wrote:
> On a *nix machine the additional command line flags would be +sr0.9 and +er0.95.
> There are 'ini' forms of the options, but I don't recall them off the top of my
> head.
On the Windows version (don't know about Mac) you can use CLI options in
the editor (there's a field next to the resolution selection box for them).
...Chambers
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