POV-Ray : Newsgroups : povray.beta-test : Anyone here familiar with valgrind? Server Time
25 Dec 2024 22:50:43 EST (-0500)
  Anyone here familiar with valgrind? (Message 1 to 5 of 5)  
From: Chris Cason
Subject: Anyone here familiar with valgrind?
Date: 6 Jan 2009 08:24:24
Message: <49635b88$1@news.povray.org>
As the subject says. I think it would be useful to help flush out some
latent bugs in POV that are surely there.

-- Chris


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From: Warp
Subject: Re: Anyone here familiar with valgrind?
Date: 7 Jan 2009 11:15:55
Message: <4964d53b@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> As the subject says. I think it would be useful to help flush out some
> latent bugs in POV that are surely there.

  I have used valgrind a few times. It's not like it's hard to use... :P

-- 
                                                          - Warp


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From: Chris Cason
Subject: Re: Anyone here familiar with valgrind?
Date: 8 Jan 2009 01:44:06
Message: <4965a0b6$1@news.povray.org>
Warp wrote:
> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
>> As the subject says. I think it would be useful to help flush out some
>> latent bugs in POV that are surely there.
> 
>   I have used valgrind a few times. It's not like it's hard to use... :P

yes, but I expect it would be rather slow with something like POV ... ;]


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From: triple r
Subject: Re: Anyone here familiar with valgrind?
Date: 8 Jan 2009 02:20:00
Message: <web.4965a8dbba340f17ef2b9ba40@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:

> yes, but I expect it would be rather slow with something like POV ... ;]

Does a 1000x1000 pixel image give errors that a 10x10 wouldn't?  Apart from
buffers, I would think it would all be the same.  (In other words, my programs
tend to fail the first valgrind test just as miserably whether I do a 1000x1000
case or a 10x10 case...)

 - Ricky


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From: Warp
Subject: Re: Anyone here familiar with valgrind?
Date: 8 Jan 2009 11:25:25
Message: <496628f5@news.povray.org>
triple_r <nomail@nomail> wrote:
> Does a 1000x1000 pixel image give errors that a 10x10 wouldn't?  Apart from
> buffers, I would think it would all be the same.  (In other words, my programs
> tend to fail the first valgrind test just as miserably whether I do a 1000x1000
> case or a 10x10 case...)

  In theory it's possible for the 10x10 render to miss some critical part
which the 1000x1000 doesn't.

-- 
                                                          - Warp


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