POV-Ray : Newsgroups : povray.beta-test : Linux beta 28 i_internal.pov Server Time
26 Dec 2024 11:49:55 EST (-0500)
  Linux beta 28 i_internal.pov (Message 1 to 3 of 3)  
From: Le Forgeron
Subject: Linux beta 28 i_internal.pov
Date: 7 Oct 2008 15:56:43
Message: <48ebbefb@news.povray.org>
Linux beta 28, 64bits, compiled from sources.

povray -w800 -h600 +a0.3 +kfi1 +kff78 
-L/usr/local/share/povray-3.7/scenes/incdemo 
-Ii_internal.pov +WT5 +R4 +AM1 +MB1

Important issue: +WT5 +MB1

Seems Fine for +WT1 +MB1
Also fine for +WT5 +MB9

The intersection with the containing box displays some two-shades of grey 
random checkered patterns.
Size of square looks like size of renderering thread. Position too.

Impacted frames (of 78):
01, 02, 03, 30, 48, 74, 76.


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From: Le Forgeron
Subject: Re: Linux beta 28 i_internal.pov
Date: 9 Oct 2008 12:47:06
Message: <48ee358a$1@news.povray.org>
Le Tue, 07 Oct 2008 15:56:43 -0400, Le Forgeron a modifié des petits
morceaux de l'univers pour nous faire lire :

> Linux beta 28, 64bits, compiled from sources.
> 
> povray -w800 -h600 +a0.3 +kfi1 +kff78
> -L/usr/local/share/povray-3.7/scenes/incdemo -Ii_internal.pov +WT5 +R4
> +AM1 +MB1

Also now tested on Windows XP with beta 29, binary from website: same 
kind of issues.

Checkered pattern (two shades of gray) over intersection of the 
containing box. Random illumination choice per rendering thread ?


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From: Chris Cason
Subject: Re: Linux beta 28 i_internal.pov
Date: 9 Oct 2008 16:56:34
Message: <48ee7002$1@news.povray.org>
Le Forgeron wrote:
> Le Tue, 07 Oct 2008 15:56:43 -0400, Le Forgeron a modifié des petits
> morceaux de l'univers pour nous faire lire :
> 
>> Linux beta 28, 64bits, compiled from sources.
>>
>> povray -w800 -h600 +a0.3 +kfi1 +kff78
>> -L/usr/local/share/povray-3.7/scenes/incdemo -Ii_internal.pov +WT5 +R4
>> +AM1 +MB1
> 
> Also now tested on Windows XP with beta 29, binary from website: same 
> kind of issues.
> 
> Checkered pattern (two shades of gray) over intersection of the 
> containing box. Random illumination choice per rendering thread ?

I can confirm there is an issue here. I'll look into it, thanks for the report.

-- Chris


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