|
|
This scene demonstrates the problem.
----
camera {
location -z
look_at 0
}
#declare _f = function { x + clock }
plane {
-z, 0
pigment {
function { _f(x,y,z) }
color_map {
[0 color rgb x]
[1 color rgb z]
}
}
finish {ambient 1}
}
----
Try specifying a clock value with +k, and it has no effect on the scene.
Replacing the function with
#declare _f = function { x }
and adding
translate x*clock
to the plane results in the plane shifting, demonstrating that the clock
value is being correctly read in the scene. It just isn't being used in
the function correctly.
Beta 27 on Windows XP Pro, running on an Intel C2D### [at] 24gHz w/ 3Gb RAM.
Release (3.6) does not demonstrate this flaw.
...Chambers
Post a reply to this message
|
|
|
|
Chambers wrote:
> Try specifying a clock value with +k, and it has no effect on the scene.
> Replacing the function with
> #declare _f = function { x }
> and adding
> translate x*clock
> to the plane results in the plane shifting, demonstrating that the clock
> value is being correctly read in the scene. It just isn't being used in
> the function correctly.
Fixerated, thanks for the report.
-- Chris
Post a reply to this message
|
|