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Interpolate method 2 can put ugly white outlines
in DF3 patterns, same for v3.6. Looks like
an overflow in values or something.
camera {
orthographic
location <0,0,1>
look_at <0,0,0>
right 1*x
up 1*y
}
box {
<-0.5, -0.5, 0>, <0.5, 0.5, 0.001>
texture {
pigment {
density_file df3 "spiral.df3"
interpolate 2
translate <-0.5,-0.5,-0.5>
}
finish {
ambient 1.0
diffuse 0.0
}
}
}
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