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It's hard to imagine a simpler scene than this, so I'll just post the
entire scene. Render with +ua, and you will see that the shaded area
does not fade out properly as it should. 3.6 renders this correctly.
camera {
location -z*2
look_at 0
}
plane {
-z, 0
pigment {
spherical
color_map {
[0 color rgbt 1]
[1 color rgb 1]
}
}
finish {ambient 1}
}
--
...Ben Chambers
www.pacificwebguy.com
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Chambers wrote:
> It's hard to imagine a simpler scene than this, so I'll just post the
> entire scene. Render with +ua, and you will see that the shaded area
> does not fade out properly as it should. 3.6 renders this correctly.
I was thinking about posting something regarding this as well, but this
line in changes.txt kept me from doing so, "There are issues with
transparency (+UA) in general."
I'm using POV to render a semi-transparent tile map for a game, and
having either dark or light areas around the translucent areas is a bit
annoying.
Sam
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