POV-Ray : Newsgroups : povray.beta-test : Problem with transparency Server Time
25 Dec 2024 09:18:31 EST (-0500)
  Problem with transparency (Message 1 to 2 of 2)  
From: Chambers
Subject: Problem with transparency
Date: 26 Mar 2008 22:26:01
Message: <47eb13c9$1@news.povray.org>
It's hard to imagine a simpler scene than this, so I'll just post the 
entire scene.  Render with +ua, and you will see that the shaded area 
does not fade out properly as it should.  3.6 renders this correctly.

camera {
	location -z*2
	look_at 0
}

plane {
	-z, 0
	pigment {
		spherical
		color_map {
			[0 color rgbt 1]
			[1 color rgb 1]
		}
	}
	finish {ambient 1}
}



-- 
...Ben Chambers
www.pacificwebguy.com


Post a reply to this message

From: stbenge
Subject: Re: Problem with transparency
Date: 28 Mar 2008 16:25:47
Message: <47ed625b@news.povray.org>
Chambers wrote:
> It's hard to imagine a simpler scene than this, so I'll just post the 
> entire scene.  Render with +ua, and you will see that the shaded area 
> does not fade out properly as it should.  3.6 renders this correctly.

I was thinking about posting something regarding this as well, but this 
line in changes.txt kept me from doing so, "There are issues with 
transparency (+UA) in general."

I'm using POV to render a semi-transparent tile map for a game, and 
having either dark or light areas around the translucent areas is a bit 
annoying.

Sam


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.