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When I use antialiasing method 2 with the sse2 version of beta.8,
it crashes. Method 1 works ok.
--
- Warp
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Warp wrote:
> When I use antialiasing method 2 with the sse2 version of beta.8,
> it crashes. Method 1 works ok.
fixed, thanks.
-- Chris
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Chris Cason wrote:
> Warp wrote:
>
>> When I use antialiasing method 2 with the sse2 version of beta.8,
>>it crashes. Method 1 works ok.
>
>
> fixed, thanks.
>
> -- Chris
Don't know if this is related, but:
When attempting to render a scene with focal blur, POV-Ray crashes, even
a super minimal scene:
camera {
location <0,.5,-5>
look_at 0
blur_samples 5000
aperture .02
}
--
~Mike
Things! Billions of them!
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Mike Raiford wrote:
> Don't know if this is related, but:
Only if you happen to be using AA method 2.
Thorsten
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Thorsten Froehlich wrote:
> Mike Raiford wrote:
>
>> Don't know if this is related, but:
>
>
> Only if you happen to be using AA method 2.
>
> Thorsten
This crash happens regardless the AA method. I was using method one
initially, but just checked with no AA and still crashes.
--
~Mike
Things! Billions of them!
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Chris Cason <nos### [at] deletethispovrayorg> wrote:
> POV-Ray 3.7.beta.8 is available from http://www.povray.org/beta/.
>
Is this process a hint that you're ultimately working on a truly GPL'able
version of povray? Are yall progressively rewriting sections of code?
The reason I'm asking is that I've been doing some advocacy to get povray
included in some linux distros. I've already seen one case where someone
has misinterpreted the povray license.
The point is that if things are going to change "soon", meaning months
rather than years, I may just put my feet up.
----
Greg M. Johnson
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gregjohn wrote:
> Is this process a hint that you're ultimately working on a truly GPL'able
> version of povray?
At no point did the POV-Team ever publicly state that we would release a
rewrite of POV-Ray under the GPL - to the contrary (search in the newsgroups
yourself, please). And there are no plans whatsoever to do anything like
that for POV-Ray 3.7. It has clearly been stated in the beta newsgroups
what features POV-Ray 3.7 contains and it should be really clear that we
will *not* be rewriting all of POV-Ray. It has always been made clear that
the version number of a fully rewritten version of POV-Ray will be 4.0 and
not some "minor" version number change like 3.7 :-)
> The reason I'm asking is that I've been doing some advocacy to get povray
> included in some linux distros. I've already seen one case where someone
> has misinterpreted the povray license.
Then those who "misinterpreted" it clearly are unable (or unwilling?) to
read or comprehend plain and simple English :-( There is little one can do
about such problems with a license written in English ;-)
Thorsten
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gregjohn wrote:
>
> Is this process a hint that you're ultimately working on a truly GPL'able
> version of povray? Are yall progressively rewriting sections of code?
>
> The reason I'm asking is that I've been doing some advocacy to get povray
> included in some linux distros. I've already seen one case where someone
> has misinterpreted the povray license.
Note that most Linux distributions do not require software to be GPL
licensed to include it in their distribution. In fact some of the most
important core parts of nearly all linux distributions are under BSD or
other licenses.
Also note that modifications of the POV-Ray license for version 3.6 made
it specifically easier to include POV-Ray in Linux or other free OS
distributions.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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On Wed, 17 Aug 2005 20:18:56 +1000, Chris Cason
<nos### [at] deletethispovrayorg> wrote:
>Reverted to older version of Intel compiler to avoid some optimization bugs.
Just curious, which version of ICC did you revert from & to?
Best,
Calidore
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gregjohn <pte### [at] yahoocom> wrote:
> Chris Cason <nos### [at] deletethispovrayorg> wrote:
> > POV-Ray 3.7.beta.8 is available from http://www.povray.org/beta/.
> Is this process a hint that you're ultimately working on a truly GPL'able
> version of povray?
What makes you think that publishing betas of an upcoming new version
in any way implicates a change in the usage license? I don't get it.
Besides, why is everyone so obsessed with GPL? Why everything which
is open source must be GPL? Is GPL the only open source license in
existence?
As an answer to the last question, try: http://www.opensource.org/licenses/
--
- Warp
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