POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.7.beta.8 available. Server Time
5 May 2024 07:45:56 EDT (-0400)
  POV-Ray v3.7.beta.8 available. (Message 11 to 13 of 13)  
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From: Christoph Hormann
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 22 Aug 2005 15:50:02
Message: <deda34$d30$1@chho.imagico.de>
gregjohn wrote:
> 
> Is this process a hint that you're ultimately working on a truly GPL'able
> version of povray?  Are yall progressively rewriting sections of code?
> 
> The reason I'm asking is that I've been doing some advocacy to get povray
> included in some linux distros. I've already seen one case where someone
> has misinterpreted the povray license.

Note that most Linux distributions do not require software to be GPL 
licensed to include it in their distribution.  In fact some of the most 
important core parts of nearly all linux distributions are under BSD or 
other licenses.

Also note that modifications of the POV-Ray license for version 3.6 made 
it specifically easier to include POV-Ray in Linux or other free OS 
distributions.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Calidore
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 22 Aug 2005 23:10:41
Message: <rp4lg193sfafbu0qcfrc4o71rin3ju8cva@4ax.com>
On Wed, 17 Aug 2005 20:18:56 +1000, Chris Cason
<nos### [at] deletethispovrayorg> wrote:

>Reverted to older version of Intel compiler to avoid some optimization bugs.

Just curious, which version of ICC did you revert from & to?

Best,

Calidore


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From: Warp
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 23 Aug 2005 03:07:40
Message: <430acb3b@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> Chris Cason <nos### [at] deletethispovrayorg> wrote:
> > POV-Ray 3.7.beta.8 is available from http://www.povray.org/beta/.

> Is this process a hint that you're ultimately working on a truly GPL'able
> version of povray?

  What makes you think that publishing betas of an upcoming new version
in any way implicates a change in the usage license? I don't get it.

  Besides, why is everyone so obsessed with GPL? Why everything which
is open source must be GPL? Is GPL the only open source license in
existence?

  As an answer to the last question, try: http://www.opensource.org/licenses/

-- 

                                                          - Warp


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From: Nicolas Alvarez
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 25 Aug 2005 16:13:21
Message: <430e2661@news.povray.org>

news:430358ed@news.povray.org...
>  When I use antialiasing method 2 with the sse2 version of beta.8,
> it crashes. Method 1 works ok.

I get the same problem with the 32 bit version. When rendering the Insert
Menu bitmaps, it hangs as soon an the display window appears (ModName:
ntdll.dll).


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From: Nicolas Alvarez
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 25 Aug 2005 16:13:22
Message: <430e2662@news.povray.org>

news:430a0130@news.povray.org...
> When attempting to render a scene with focal blur, POV-Ray crashes, even a 
> super minimal scene:
>

It's strange. If I try to render camera/focalblur.pov, POV-Ray crashes, 
regardless the AA method.

But I rendered advanced/chess2.pov with no problems. 12 images total, 
combining {no aa, depth 3, depth 4} and {no fb, fast, default, high 
quality}.


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From: Warp
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 27 Aug 2005 07:43:06
Message: <431051ca@news.povray.org>
In povray.general Chris Cason <nos### [at] deletethispovrayorg> wrote:
>   HDR Support

  I just noticed that HDR images can be used for creating heightfields.
This opens an entire new world of extremely high-definition heightfields,
with much better definition than even a 16-bit PNG heightfield.

-- 

                                                          - Warp


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From: Christoph Hormann
Subject: Re: POV-Ray v3.7.beta.8 available.
Date: 27 Aug 2005 08:20:01
Message: <deplha$6sv$1@chho.imagico.de>
Warp wrote:
> 
>   I just noticed that HDR images can be used for creating heightfields.
> This opens an entire new world of extremely high-definition heightfields,
> with much better definition than even a 16-bit PNG heightfield.

Actually not - the resolution is just non-uniform (i.e. near zero height 
you have a much finer resolution than at higher values).  With EXR files 
with 32bit values you will indeed have a higher accuracy though.

And note that heightfields AFAIK are bounded by box { 0, 1 } - using 
high dynamic range there will result in clipping.

As a side note: The necessity for a more than 16bit resolution is quite 
rare for heightfields since a high vertical resolution is usually only 
necessary in combination with a high horizontal resolution (and a 
heightfield of about 2^16 pixel horizontal size will use quite 
exorbitant amounts of memory).

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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