POV-Ray : Newsgroups : povray.beta-test : "Failed to start render: bad allocation"? Server Time
28 Dec 2024 06:53:58 EST (-0500)
  "Failed to start render: bad allocation"? (Message 1 to 5 of 5)  
From: Lance Birch
Subject: "Failed to start render: bad allocation"?
Date: 8 Jul 2005 01:20:22
Message: <42ce0d16@news.povray.org>
I've been trying to render a large image with the new beta and when I attempt to
do so I receive the error "Failed to start render: bad allocation".  The image
is slightly more than 16000 pixels wide and I'm using +FT and Display=Off.  It
will also crash at random upon clicking Run to start the render (I can't seem to
find a pattern to this yet - it also occasionally crashes when closing POV-Ray).
It doesn't seem to have a problem with smaller images but I haven't specifically
tried to nail down at what resolution this starts happening (though if it'll
help I'll run some tests to find out the exact resolution that causes the
problem).

I just tried it with 3.6 and it doesn't seem to have a problem starting the
render.

I'd really like to use the beta because it's going to almost halve the rendering
time for this particular image :)

Lance.

thezone - thezone.firewave.com.au


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From: Stefan Faster
Subject: Re: "Failed to start render: bad allocation"?
Date: 4 Sep 2005 06:35:48
Message: <431ace04$1@news.povray.org>
"Lance Birch" <-> schrieb im Newsbeitrag news:42ce0d16@news.povray.org...
> I've been trying to render a large image with the new beta and when I 
> attempt to
> do so I receive the error "Failed to start render: bad allocation".  The 
> image
> is slightly more than 16000 pixels wide and I'm using +FT and Display=Off. 
> It
> will also crash at random upon clicking Run to start the render (I can't 
> seem to
> find a pattern to this yet - it also occasionally crashes when closing 
> POV-Ray).
> It doesn't seem to have a problem with smaller images but I haven't 
> specifically
> tried to nail down at what resolution this starts happening (though if 
> it'll
> help I'll run some tests to find out the exact resolution that causes the
> problem).
>
> I just tried it with 3.6 and it doesn't seem to have a problem starting 
> the
> render.
>
> I'd really like to use the beta because it's going to almost halve the 
> rendering
> time for this particular image :)
>
> Lance.


Same problem here!
Seems to be appear by images larger then 10000 pixels width.
Tested with v3.7 beta8  pvengine.exe and pvengine-sse2.exe


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From: Chris Cason
Subject: Re: "Failed to start render: bad allocation"?
Date: 13 Sep 2005 12:52:56
Message: <432703e8@news.povray.org>
The next beta has code which should help somewhat with this problem; the
intermediate output data (which was stored in memory) will now be stored
in a swap-backed file.

-- Chris


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From: Stefan Faster
Subject: Re: "Failed to start render: bad allocation"?
Date: 2 Oct 2005 05:57:38
Message: <433faf12@news.povray.org>
Problem with allocation is solved, BUT a new Error occur:

Errormessage:
Failed to start render: Failed to map intermediate image storage (possibly 
insufficient virtual address space).

Imagesize:
Width=8410
Height=5940


"Chris Cason" <nos### [at] deletethispovrayorg> schrieb im 
Newsbeitrag news:432703e8@news.povray.org...
> The next beta has code which should help somewhat with this problem; the
> intermediate output data (which was stored in memory) will now be stored
> in a swap-backed file.
>
> -- Chris


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From: Chris Cason
Subject: Re: "Failed to start render: bad allocation"?
Date: 3 Oct 2005 01:39:33
Message: <4340c415@news.povray.org>
Stefan Faster wrote:
> Problem with allocation is solved, BUT a new Error occur:
> 
> Errormessage:
> Failed to start render: Failed to map intermediate image storage (possibly 
> insufficient virtual address space).
> 
> Imagesize:
> Width=8410
> Height=5940

Please see the release notes which cover this exact issue.

-- Chris


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