POV-Ray : Newsgroups : povray.beta-test : Buglist 22 Apr 2002 (RC2) Server Time
29 Jul 2024 20:22:18 EDT (-0400)
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From: Warp
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 11:01:12
Message: <3cc57738@news.povray.org>
Ok, noted. (Although a shorter example would have been nicer...)

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Warp
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 11:11:32
Message: <3cc579a3@news.povray.org>
Curiously it doesn't crash in the unix version...

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From:
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 11:16:31
Message: <dkuacusdpe57c3blp8a5fh6rsngtibui34@4ax.com>
On 23 Apr 2002 11:11:32 -0400, Warp <war### [at] tagpovrayorg> wrote:
>  Curiously it doesn't crash in the unix version...

Confirm crash of this shorter version of script on
POV 3.5 RC2 icl on WinNT Sp 6 PII 233 with 128 MB

ABX


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From: Thorsten Froehlich
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 12:30:31
Message: <3cc58c27@news.povray.org>

Skiba <abx### [at] babilonorg>  wrote:

> Probably nothing to worry about but ... In changes.txt there is note about
> Change 1523 : "Partial fix for radiosity recursion problems" in RC2 section.
> If it is a partial fix then there must be something left still not work. But
> there is no note in your list about anything like official not fixed bug in
> radiosity.

Because there is change 1526...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From:
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 12:44:55
Message: <0i3bcu4pte94ifedlcn2u2eqipbrc41dqc@4ax.com>
On Tue, 23 Apr 2002 18:30:26 +0200, "Thorsten Froehlich" <tho### [at] trfde>
wrote:
> > Change 1523 : "Partial fix for radiosity recursion problems" in RC2 section.
> > If it is a partial fix then there must be something left still not work.
>
> Because there is change 1526...

Then the name of 1526 fix should be fixed to "Final fix for radiosity
recursion problems" in next RC then ;-)

YKIHBRTL


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From:
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 13:05:59
Message: <el4bcugnvpi6g74lm0od6etuiutme91vn7@4ax.com>
On Tue, 23 Apr 2002 13:41:53 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
>
> All right, but i'm afraid it's no more that short then.

After walking around rotated monitor I have good news for you Chris :-).
On my tests crash disappear when sequence of:

> #macro IC_Matrix (Fn, Mtrx)  
> #macro IC_RotateR (Fn, Vect)
> #macro IC_Rotate (Fn, Vect) 

is replaced with short

#macro IC_Rotate (Fn, Vect) 
  #local f_T=function{transform{rotate -Vect}};
  function{Fn(f_T(x,y,z).x,f_T(x,y,z).y,f_T(x,y,z).z)}
#end

It not changes that your macros shouldn't crash however you can make stable
version. I think in correct form it shuld rather
transform{rotate Vect inverse}

ABX


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From: Thorsten Froehlich
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 13:13:29
Message: <3cc59639@news.povray.org>

Skiba <abx### [at] babilonorg>  wrote:

>> Because there is change 1526...
>
> Then the name of 1526 fix should be fixed to "Final fix for radiosity
> recursion problems" in next RC then ;-)

No, because it did not fix the problem, it simply restored the old behavior.
The changes which caused the problems were made because some other part was
using much more stack space then really necessary.  The best solution was to
move some arrays that were allocated on the stack into arrays allocated in the
heap and to add a pool that prevents frequent (and thus time-consuming)
allocating/freeing.  The side effect of this is that more layers are now
supported in texture tests (which is noted in the same change).  So fixing one
bug (http://news.povray.org/povray.beta-test/21445/) adds a feature as well
:-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 13:15:45
Message: <3cc596c1@news.povray.org>
In article <3CC54881.BC5FFDD5@gmx.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> All right, but i'm afraid it's no more that short then.

I found the problem.  There currently is no workaround other than using less
complex functions.

In fact the problem is fairly serious but random in nature because it is
related to a changed pointer returned by a realloc() not getting used
everywhere...

    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Christoph Hormann
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 14:32:32
Message: <3CC5A8C0.5E74D59B@gmx.de>
Thorsten Froehlich wrote:
> 
> [...]
> 
> I found the problem.  

Nice.

> In fact the problem is fairly serious but random in nature because it is
> related to a changed pointer returned by a realloc() not getting used
> everywhere...

Does this mean it will be fixed in next beta?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 20 Apr. 2002 _____./\/^>_*_<^\/\.______


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From: Thorsten Froehlich
Subject: Re: Buglist 22 Apr 2002 (RC2)
Date: 23 Apr 2002 15:32:43
Message: <3cc5b6db@news.povray.org>
In article <3CC5A8C0.5E74D59B@gmx.de> , Christoph Hormann 
<chr### [at] gmxde>  wrote:

> Does this mean it will be fixed in next beta?

Of course :-)

    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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