POV-Ray : Newsgroups : povray.beta-test : Re: known bugs 4 Feb 2002 Server Time
30 Jul 2024 02:25:01 EDT (-0400)
  Re: known bugs 4 Feb 2002 (Message 1 to 5 of 5)  
From: Marc-Hendrik Bremer
Subject: Re: known bugs 4 Feb 2002
Date: 4 Feb 2002 03:59:01
Message: <3c5e4d55$1@news.povray.org>
Hi!

Is it just me, or is that Crash with to many Photons not in the list?

It was reported and confirmed in this thread
http://news.povray.org/3bb5d946$1@news.povray.org. The given demo scene
still crashes if you use "count 130000".

And there was another report of a crash with photons under Linux in
http://news.povray.org/3C4D93F1.2000005@gmx.de

Maybe they are the same, maybe not. Both were confirmed afaiks.

Greetings,
Marc-Hendrik


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From: Mike Williams
Subject: Re: known bugs 4 Feb 2002
Date: 5 Feb 2002 13:01:07
Message: <rLFtdIA9VAY8EwtP@econym.demon.co.uk>
Wasn't it Marc-Hendrik Bremer who wrote:
>Hi!
>
>Is it just me, or is that Crash with to many Photons not in the list?
>
>It was reported and confirmed in this thread
>http://news.povray.org/3bb5d946$1@news.povray.org. The given demo scene
>still crashes if you use "count 130000".

Yes. I missed that.

>And there was another report of a crash with photons under Linux in
>http://news.povray.org/3C4D93F1.2000005@gmx.de

That one is in the list.

>Maybe they are the same, maybe not. Both were confirmed afaiks.

They sound the same to me, and the one that doesn't say it was Linux-
specific doesn't crash on my Windows system. The one that does say it's
Linux-specific is in some weird BZ2 format that my machine has never
heard of, so I can't tell how similar the code is.

I'll stick them next to each other in the list.

-- 
Mike Williams
Gentleman of Leisure


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From: Marc-Hendrik Bremer
Subject: Re: known bugs 4 Feb 2002
Date: 5 Feb 2002 14:03:22
Message: <3c602c7a@news.povray.org>
Mike Williams schrieb in Nachricht ...

>They sound the same to me, and the one that doesn't say it was Linux-
>specific doesn't crash on my Windows system.

That one now only crashes if you use "count 130000" in the photons-block. It
does not crash on my machine either if you use "spacing".

Marc-Hendrik


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From: Ron Parker
Subject: Re: known bugs 4 Feb 2002
Date: 5 Feb 2002 22:25:21
Message: <slrna618h5.3kd.ron.parker@fwi.com>
On Tue, 5 Feb 2002 16:17:01 +0000, Mike Williams wrote:
> They sound the same to me, and the one that doesn't say it was Linux-
> specific doesn't crash on my Windows system. The one that does say it's
> Linux-specific is in some weird BZ2 format that my machine has never
> heard of, so I can't tell how similar the code is.

That would be bzip2.  It shouldn't be too hard to find an implementation
for Windoze.

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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From: Warp
Subject: Re: known bugs 4 Feb 2002
Date: 6 Feb 2002 08:59:39
Message: <3c6136cb@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
: That would be bzip2.

  Which is a great compression tool.
  For example, I tried compressing all the html files of the povray
documentation (about 3 MB) to a zip-file (maximum compression, of course) and
to a bz2-file (maximum compression):

docs.html.bz2:  419 803 bytes.
docs.zip:       559 430 bytes.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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