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I didn't find any mathematical description of the pov-internal functions,
neither in doc, nor in functions.inc, nor in i_internal.pov ...
I think this should at least go into the doc, so one can look at these
formulas to figure them out ...
I mean, it's nice to know, that there's f_devils_curve_2d() with 8 params,
but I dunno how it works ...
Yes... there is a description of the parameters in the doc, but often I'd
like to look at the formula myself, to figure it out, or moreoften to compare
my own functions with them, when trying to achieve a special effect, and
dunno how to....
Of course, I could try to look around somewhere, try to find a math-book
where these "common" functions are described, but I think it wouldn't harm,
if there would be somewhere
(maybe in doc, maybe in functions.inc) the formula of the internal functions
(maybe in SDL-code)
Is this considered a feature request ?
--
Jan Walzer <jan### [at] lzernet>
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in news:3beea684@news.povray.org Jan Walzer wrote:
> Of course, I could try to look around somewhere, [...]
Have a look at the megapov source, isofunc.c, it is actualy quite
readable. It shows very good what is goining on.
> Is this considered a feature request ?
>
Yes.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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"Jan Walzer" <jan### [at] lzernet> wrote in message news:3beea684@news.povray.org...
> I didn't find any mathematical description of the pov-internal functions,
> neither in doc, nor in functions.inc, nor in i_internal.pov ...
>
Maybe this should go into the Mike Williams isosurface tutorial? Granted, it's
not official, but it's still very good.
Michael
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