POV-Ray : Newsgroups : povray.beta-test : Known Bugs Oct 12 Server Time
30 Jul 2024 22:26:39 EDT (-0400)
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From: Trevor Quayle
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 14:48:41
Message: <3bc73b09$1@news.povray.org>
> Stop during mosaic: crash
> http://news.povray.org/Xns9126925CDC108seed7@povray.org

Further to this bug, I've noticed that it only seems to happen with PNG
output, (when I use TGA or BMP it doesn't crash).

-tgq


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From: Marc-Hendrik Bremer
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 14:50:22
Message: <3bc73b6e@news.povray.org>
What about that

"[Bug] Output of too many evaluations cause strange behaviour" and the
Sidenote to it I reported 8 oct?

The symptoms changed a bit in beta 6, but the blank message window remained,
the status bar reports still wrong rendertimes and another render afterwards
is not possible (the render window disappears no longer, though until you
start another render).

And without the camera "Too many nested objects" are still reported.

Marc-Hendrik


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From: Thorsten Froehlich
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 15:01:02
Message: <3bc73dee@news.povray.org>
In article <3bc73596@news.povray.org> , "Rune" <run### [at] mobilixnetdk>
wrote:

> Stop during mosaic: crash
> http://news.povray.org/Xns9126925CDC108seed7@povray.org

> Crash when stopping in the first line
> http://news.povray.org/1103_1002737295@iq
> (Also reported as: Radiosity crash when user stops render during pretrace.)
> http://news.povray.org/3bb4605d$1@news.povray.org

AFAIK these three are the same.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Warp
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 16:54:28
Message: <3bc75884@news.povray.org>
You didn't add the one I suggested:

  Using antialiasing method 1 and +ua at the same time makes rendering
abnormally slow (with method 2 the rendering time is perfectly normal).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Rune
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 17:50:43
Message: <3bc765b3@news.povray.org>
"Thorsten Froehlich" wrote:
> AFAIK these three are the same.

Got it, thanks.

Rune


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From: Rune
Subject: Re: Known Bugs Oct 12
Date: 12 Oct 2001 17:50:46
Message: <3bc765b6@news.povray.org>
"Warp" wrote:
>   You didn't add the one I suggested:

Sorry, I forgot.

Rune


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From: Bob H 
Subject: Re: Known Bugs Oct 12
Date: 13 Oct 2001 03:03:26
Message: <3bc7e73e@news.povray.org>
When using radiosity and selected area rendering I found that the radiosity
will keep being done even after a change to the file and save.  Only returns
to normal when the entire render window is used again.  I won't conjecture
if it has to do with the radiosity mosaic crash.

beta.6, WinME, PIII

Bob H.


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From: John VanSickle
Subject: Re: Known Bugs Oct 12
Date: 13 Oct 2001 13:04:45
Message: <3BC875BC.3383B725@hotmail.com>
Rune wrote:
> 
> Rendering animation (MS Windows)
> (Message that indicates the frame to be render is displayed AFTER the
> rendering.)
> http://news.povray.org/3BAC1D0C.74A4A503@free.fr

This appears to be a problem in 3.1g as well.

Regards,
John
-- 
ICQ: 46085459


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From: Anders K 
Subject: Re: Known Bugs Oct 12
Date: 16 Oct 2001 17:41:37
Message: <3bcca991$1@news.povray.org>
Just came across this bug, which is still present in beta 6:

Resising the rendering window
http://news.povray.org/3BA3BE6A.FE29C513@free.fr


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From: Chris Cason
Subject: Re: Known Bugs Oct 12
Date: 17 Oct 2001 11:28:28
Message: <3bcda39c@news.povray.org>
"Anders K." <and### [at] f2scom> wrote in message news:3bcca991$1@news.povray.org...
> Just came across this bug, which is still present in beta 6:
>
> Resising the rendering window
> http://news.povray.org/3BA3BE6A.FE29C513@free.fr

This is now fixed.

-- Chris


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