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As there have been several "bug reports" regarding this misunderstanding
already, here is a short and simple rule to avoid them:
Keep in mind that POV-Ray 3.5 is *NOT* MegaPOV. The POV-Team always said
(and still says) that features have been changed. If a scene renders one
way in MegaPOV and another way in POV-Ray 3.5 this does *not* necessarily
mean it is a bug in POV-Ray 3.5!
If you find a problem when porting a scene for the unofficial MegaPOV to the
official POV-Ray 3.5 and something does not work, please, please, please
first try to check the official POV-Ray 3.5 documentation for any clues. It
is OK to post a "false" bug report as long as you have made an honest
attempt to understand the docs (they are not always clear, I know).
For detailed changes, in particular regarding functions and isosurfaces,
please read these helpful tips before posting a bug report:
Subject: isosurface MegaPov conversion to POV3.5
Newsgroups: povray.beta-test
From: sme### [at] skynetbe (smellenbergh)
Date: Sun, 9 Sep 2001 22:43:31 +0200
Message-ID: <1ezhnxz.1xl4pg916b2xyyN%smellenbergh@skynet.be>
Xref: news.povray.org povray.beta-test:556
Subject: using evaluate and max_gradient
Newsgroups: povray.beta-test
From: sme### [at] skynetbe (smellenbergh)
Date: Sun, 9 Sep 2001 09:50:16 +0200
Message-ID: <1ezgn8r.136hvjd1bvqrbuN%smellenbergh@skynet.be>
Xref: news.povray.org povray.beta-test:518
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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