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Is media surported under lightgroups? I've found that if I create a sphere
filled with media and attach a light to it via a light group the light is
ignored. In the following example I have a light group with a blue light,
and ball of media, and a standard sphere. The media ball ignores the blue
light, however the shandard sphere dosn't. Is this a bug, or just a
limitation of how light groups work?
///Example of light groups working
///Displays a smoke ball lit by 1 red global light, but not the local blue
light in its light_group
///however ball beside it is lit proberly
camera {
location <0, +2.1, 15> look_at <0.0, 0, 1>}
///strong red global light
light_source {
<20, -40, 100>
color rgb <3, 0, 0>
}
/*
///same light as in group, but uncomment this and it will work
light_source {
<20, +40, 100>
color rgb <0, 0.1, 1>*4 ///<---- set this as bright as you want, it
seems to ignore the light
}
*/
///my light group
light_group
///simple blue light for ball only
light_source {
<20, +40, 100>
color rgb <0, 0.1, 1>*4 ///<---- set this as bright as you want, it
seems to ignore the light
}
///simple ball
sphere { -4,4 pigment {rgb <0.1,0.1,0.1>} finish {ambient 0.1 diffuse
0.6}
}
///smoke ball
sphere { 0,4 pigment {rgbf 1} finish {ambient 0 diffuse 0}
interior
media {
method 2
emission .05
absorption <.3,.4,.39>
scattering {
5,
1
eccentricity .67
}
intervals 6
samples 1,9
density {
bozo
color_map {
[0 color rgb 0]
[0.4 color rgb 1]
[0.7 color rgb 3]
[1 color rgb 4]
}
turbulence .5*4
scale .9*2
}
}
}
hollow
}
///use that red light as well
global_lights on
}
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