POV-Ray : Newsgroups : povray.beta-test : Output_Alpha=On (=render bug) Server Time
31 Jul 2024 08:27:10 EDT (-0400)
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From: Warp
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 10:50:37
Message: <3ba0c7bc@news.povray.org>
Rune <run### [at] mobilixnetdk> wrote:
: However, it also means that images don't look right when they're viewed
: without the alpha channel. POV-Ray itself doesn't support the alpha channel
: in the render window, so images where the alpha channel is used may look
: strange.

  Perhaps it should. I remember someone tossing the idea that when using
alpha channel, the background of the render window would have the typical
white-gray-squared pattern (used in most image processing programs) and the
pixels drawn on the window would use the alpha information to blend to this
background.
  (Of course the background pattern could be user-definable or something...)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Rune
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 11:36:37
Message: <3ba0d285@news.povray.org>
"Warp" wrote:
> Rune wrote:
> : POV-Ray itself doesn't support the alpha channel
>
>   Perhaps it should. I remember someone tossing the idea
> that when using alpha channel, the background of the render
> window would have the typical white-gray-squared pattern

Yes, that was me, and I still think it would be nice.

But it hasn't been implemented, and it's no that big a deal.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Thorsten Froehlich
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 11:45:46
Message: <3ba0d4aa@news.povray.org>
In article <3ba0c7bc@news.povray.org> , Warp <war### [at] tagpovrayorg>  wrote:

> I remember someone tossing the idea that when using
> alpha channel, the background of the render window would have the typical
> white-gray-squared pattern (used in most image processing programs) and the
> pixels drawn on the window would use the alpha information to blend to this
> background.

You mean like the Mac version had since 3.1?

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Tony[B]
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 12:15:08
Message: <3ba0db8c@news.povray.org>
> You mean like the Mac version had since 3.1?

Hey, no fair! Why do the Mac guys get all the cool GUI features? >:)


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From: Ron Parker
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 12:25:03
Message: <slrn9q1nf4.vv7.ron.parker@fwi.com>
On Thu, 13 Sep 2001 11:19:02 -0500, Tony[B] wrote:
>> You mean like the Mac version had since 3.1?
>
>Hey, no fair! Why do the Mac guys get all the cool GUI features? >:)

It's obviously a sign that the POV-Team is drifting away from their
cross-platform roots in favor of a Mac-only program.

-- 
plane{-z,-3normal{crackle scale.2#local a=5;#while(a)warp{repeat x flip x}rotate
z*60#local a=a-1;#end translate-9*x}pigment{rgb 1}}light_source{-9red 1rotate 60
*z}light_source{-9rgb y rotate-z*60}light_source{9-z*18rgb z}text{ttf"arial.ttf"
"RP".01,0translate-<.6,.4,.02>pigment{bozo}}light_source{-z*3rgb-.2}//Ron Parker


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From: Thorsten Froehlich
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 12:47:13
Message: <3ba0e311@news.povray.org>
In article <3ba0db8c@news.povray.org> , "Tony[B]" <ben### [at] catholicorg> 
wrote:

>> You mean like the Mac version had since 3.1?
>
> Hey, no fair! Why do the Mac guys get all the cool GUI features? >:)

Because Mac OS provides a pixmap copy function that natively supports alpha
channels, scaling and many other neat things ... it make this feature nearly
"free" of any additional work to implement! :-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 12:48:09
Message: <3ba0e349$1@news.povray.org>
In article <slr### [at] fwicom> , ron### [at] povrayorg (Ron
Parker) wrote:

> It's obviously a sign that the POV-Team is drifting away from their
> cross-platform roots in favor of a Mac-only program.

I agree, this is a bad sign! ;-)

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Tony[B]
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 13:42:48
Message: <3ba0f018@news.povray.org>
> Because Mac OS provides a pixmap copy function that natively supports
alpha
> channels, scaling and many other neat things ... it make this feature
nearly
> "free" of any additional work to implement! :-)

Aw, you Mac people have all the luck... I guess us PC guys will have to wait
until 4.0? :(


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From: Jan Walzer
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 15:20:20
Message: <3ba106f4@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote:

> >> You mean like the Mac version had since 3.1?
> >
> > Hey, no fair! Why do the Mac guys get all the cool GUI features? >:)
>
> Because Mac OS provides a pixmap copy function that natively supports alpha
> channels, scaling and many other neat things ... it make this feature
nearly
> "free" of any additional work to implement! :-)
>

W2k also has the alpha-feature ...

--
Jan Walzer <jan### [at] lzernet>


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From: Ken
Subject: Re: Output_Alpha=On (=render bug)
Date: 13 Sep 2001 22:41:12
Message: <3BA16F46.A99333CA@pacbell.net>
"Tony[B]" wrote:

> Aw, you Mac people have all the luck... I guess us PC guys will have to wait
> until 4.0? :(

You think that is something they also get built in animation compiling
support too. Open discrimination against...

-- 
Ken Tyler


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