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It's still in beta 3.
global_settings{
photons {
spacing 0.05
autostop 0
jitter .4
}
max_trace_level 5
adc_bailout 0.001
assumed_gamma 1.0
}
camera{
location <-100,140,-340>
direction <0, 0, 50/36>
up <0, 0.666, 0>
right <1, 0, 0>
look_at<-100,113,-250>
}
sphere{
0,10 translate<-100,110,-250>
photons{
target
collect off
reflection on
refraction on
}
pigment{ rgbt 1}
finish{diffuse 0 ambient 0}
interior{ior 1.5 }
}
// points on the sphere
light_source{
<50,290,-350> rgb <1,0.8,0.6> spotlight radius 1 falloff 14
tightness 1 point_at <-100,100,-250>
}
// points on a wall (removed) behind the sphere
// comment the light source or move it before the 1st light to make photons visible
light_source{
<-150,220,-200> rgb <1,0.9,0.8>*16 spotlight radius 1 falloff 40
tightness 1 point_at <-100,30,0>
}
box{
<-50,-1,-50>,<50,0,50>
translate <-100,100,-250>
pigment{rgb 1}
finish{diffuse 0.6 ambient 0}
}
_____________
Kari Kivisalo
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