POV-Ray : Newsgroups : povray.beta-test : triangle texture interpolation Server Time
31 Jul 2024 06:16:50 EDT (-0400)
  triangle texture interpolation (Message 11 to 11 of 11)  
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From:
Subject: Re: triangle texture interpolation
Date: 3 Dec 2001 03:43:29
Message: <rmem0u8nmjbdg5tnvb6jgup4ta8bgml9ob@4ax.com>

> But it seems that one of the texture (the first texture) disappears, or at least
> is not put on the first point. Instead, the second texture is on the first point
> and the third texture is used on the second and third points.

Probably parser made layered texture from first and second. But then should
report wrong number of textures IMO.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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