"Kenneth" <kdw### [at] gmailcom> wrote:
>> That's because of the scene's radiosity settings...> My image examples are from an animation test. I changed minimum_reuse to 0.09...> and I now see LOTS of such artifacts...
Forgot to mention that I changed the scene's rad 'count' from 800 to 80 for
these test renders, just to make quicker tests.