Dick Balaska <dic### [at] buckosoftcom> wrote:
> I think really my only way out is to bite the bullet, surrender to
> clipka, and rework the whole shebang to gamma 1.0.
All that, only to suppress some parser warnings about `text`?
There had been some attempts to clean up character encoding related stuff (you
know, ASCII vs. Latin-1 vs. Windows-1252 vs. Windows-1251 vs. Mac OS Roman vs.
UTF-8 vs. UCS-2 vs. UTF-16 vs. Whatever-Have-You) that turned out to stretch its
dirty tentacles deep into the heart of the `text` code, revealing that the
POV-Ray default fonts are totally borked, etc etc...
The 2019 status of POV-Ray was right smack-bang in the middle of trying to get
to grips with all that madness. Unless I run away screaming again, the current
state of affairs with overzealous text-related warnings will settle down a bit.
For starters, I guess I could spare you a few warnings as long as you promise to
stick to ASCII characters only...
> It's only 90,984 lines of lovingly handcrafted SDL. (And 17,047 lines
> of Java and 9,799 lines of c++ giving 68,245 separate images.)
> How hard can it be?
> [insert maniacal laughter here]
Not too shabby. That's actually in a similar ballbark as the POV-Ray back-end
(22k Base, 48k Core, 23k Parser, 5k POVMS, 7k miscellaneous Backend, last time
someone counted; for a total of about 105k lines of code).
Indeed, how hard can it possibly be...
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