clipka <ano### [at] anonymous org> wrote:
> ... and the reason you're having trouble with this use case is pretty
> much the same reason why that suggested feature would be darn difficult
> to implement as well.
Right.
A first step towards a solution would essentially accomplish an efficient
meshification of the object - which may be what Sven might want to play with.
Then you'd translate the points along the normal vector to expand/shrink the
object as a 3D offset-curve.
NOT trivial.
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