POV-Ray : Newsgroups : povray.beta-test : POV-Ray v3.7.1-beta.3 Released : Re: POV-Ray v3.7.1-beta.3 Released Server Time
3 Dec 2024 21:20:29 EST (-0500)
  Re: POV-Ray v3.7.1-beta.3 Released  
From: Billabong
Date: 25 Feb 2017 07:25:00
Message: <web.58b1765e48a761e669fde9b50@news.povray.org>
Thank you so much for pushing forward for a new release stepping of Povray.

I am new in this forum. I have been using V3.7 for some years and now trying out
the beta releases. I am re-rendering some of the old competition sources and
found a source file that crashes at parsing in beta.3 and also beta.2, but runs
fine on the v3.7. I have a pretty standard machine running Win10.

I don't know whether you are interested to use such source for debugging and how
I can contribute such source?

BR Billabong

clipka <ano### [at] anonymousorg> wrote:
> Since the beans have been spilled already, it's no use denying it
> anymore -- v3.7.1-beta.3 is available on GitHub:
>
> https://github.com/POV-Ray/povray/releases/tag/v3.7.1-beta.3
>
> Besides fixing a few bugs, this version should also improve performance
> on 64-bit Windows machines over the previous beta -- especially if your
> scene makes plenty use of noise and your CPU supports AVX2 and FMA3
> (thanks to hand-optimized code courtesy of Intel); other scenes and CPUs
> should also profit though.
>
> Unfortunately this performance gain comes at the cost of dropping
> support for Windows XP (and Windows Server 2003). In order to still be
> able to provide some level of support for these legacy operating
> systems, we have therefore decided to keep the 32-bit binaries
> XP-compatible for now, which on the other hand means that users of later
> 32-bit Windows versions will miss out on the performance improvements.
>
> Note that the choice between XP-compatibility and performance is a
> matter of the build tool used (Visual Studio 2010 will generate
> XP-compatible binaries, while Visual Studio 2015 will generate faster
> ones), so 64-bit XP-compatible binaries /can/ still be built from the
> source code, as can faster 32-bit binaries.


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