On 6/9/24 00:21, William F Pokorny wrote:
> Ah, and what about facets.
FWIW. The caching mechanism is simpler (older) for facets. As with
crackle I experimented some with forcing 100% misses. The slow down in
the heavy AA case is +195% as opposed to the +335% seen with crackle.
The difference likely comes down to the overhead for the simpler facets
cache being smaller. The facets cache comes close to what I wanted to
try with the crackle cache.
Going to let ideas to rattle around in my head for a while as to what to
do. ( 1. Limit use to one crackle and one facets use in any given scene.
2. A cache per crackle/facets use / per thread. 3. ...)
Bill P.
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