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Actually this is something I have already noticed in POV 3.1 and once
reported to p.g but it did not get much attention. Try the following:
#include "colors.inc"
background{White}
camera{
angle 15
location <0,.2,-1.0>
look_at <0,0,0>
}
light_source{ <10,20,-10> color White}
blob {
threshold .65
sphere{ <.05,0,0>,.08,1 pigment{Blue}}
sphere{ <-.05,0,0>,.08,1 pigment{Pink}}
finish{phong 1}
}
sphere{<.05,0,0>,.08
pigment{Yellow transmit .95}
}
sphere{<-.05,0,0>,.08
pigment{Green transmit 1}
}
This is basically the example from section 3.4.2. just scaled by a factor
.1 and the spheres made more transparent. When you render it you see that
there is a part from the blob missing where the sphere intersects it!
This effect gets worse when you scale the scene down more. I know that
POV-Ray is known to behave strange when you use extremely small values but
I think .08 isn't that small (the effect is even noticeable with the
original sample scene if you render it at high resolution).
Actually I have found some kind of fix to the problem. As there was no
response to the problem when I reported it I had a look at 'blob.c' from
the source and found the magic constant 'DEPTH_TOLERANCE' which is by
default set at 1.0e-2. I decreased the value to 1.0e-5 and the effect
became barley visible any more. I must admit that I have no idea what this
constant actually is good for... but I think somebody who knows about it
should rethink the value (as it seems still be the same in pov 3.5).
One could even decrease this value more... but I though doing it just a
little would saver. I have used a version with this correction for quite
some time now and I have not recognised any problems or an increase in
render time.
Blobs generally seem to have problem with very small radii, try e.g.
#include "colors.inc"
background{White}
camera{
angle 15
location <0,.2,-1.0>
look_at <0,0,0>
}
light_source{ <10,20,-10> color White}
blob {
threshold .65
sphere{ <.0005*4,0,0>,.0008*4,1 pigment{Blue}}
sphere{ <-.0005*4,0,0>,.0008*4,1 pigment{Pink}}
finish{phong 1}
scale 100/4
}
Not much of the original blob left :( Changing the constant mentioned above
does not help. I can life with that as this is only the case if radii get
really small. Maybe a note in the docs?
Well, as I checked the docs again for blobs I found something strange:
In section 3.4.2 there are references to scene files named 'blobdemoX.pov'
(X=1..4). Hmm.. fine I thought and wanted to load them - but I nowhere
found them in the scenes directory. I thought one was probablly to create
these files oneself as said sometimes. While sometimes it is clearly 'Now
we create a scene file named ...', sometimes the docs say 'see xxx.pov'
which means for me that this file comes together with the distribution.
Then I had a look at other sections in 3.x and found even more references,
e.g. to 'lathdem1.pov', and most clearly at the end of 3.4.6:
'More complex examples,'...'can be found under the scene directory as
chesmsh.pov and robotmsh.pov.'
I can find chesmsh.pov but nowhere robotmsh.pov. Wondering about all that I
thought the files were just missing in the beta 3.5... and I had a look at
the pov 3.1 files. But it is missing there as well! Is this known or
intentionally or ...??
My system:
Intel PIII800Mhz, vmware for linux emulating win95, 512MB RAM.
- Micha
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