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Am 28.02.2016 um 07:59 schrieb clipka:
> Ha!
>
> Does this look familiar to anyone?
In deed. It does ;)
> It turns out that the root problem _is_ also present in the Windows
> version -- but it's masked by a peculiarity of the run-time library's
> handling of special floating-point values.
>
> What happens is that _somewhere_ in the photon computations one of the
> mathematical operations results in "not a sensible value", which carries
> over into the computed colour values. How such values behave in the
> conversion to the RGBE format depends on the run-time library
> implementation: On Windows it results in zero values, thus "healing" the
> problem. On Linux however, it results in rather high values instead.
Frustration turned into and idea. Fine :)
Will there be a new master in the near future? Please don't get me
wrong... Only asking because I would like to "play around" with the
latest master.
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Am 28.02.2016 um 08:07 schrieb ThH:
> Will there be a new master in the near future? Please don't get me
> wrong... Only asking because I would like to "play around" with the
> latest master.
Depends on your definition of "near future" ;)
I guess I'll be able to figure out and fix the root cause today or
tomorrow. Until then, I see no point in releasing some interim workaround.
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Am 28.02.2016 um 08:55 schrieb clipka
:
> Am 28.02.2016 um 08:07 schrieb ThH:
>
>> Will there be a new master in the near future? Please don't get me
>> wrong... Only asking because I would like to "play around" with the
>> latest master.
>
> Depends on your definition of "near future" ;)
>
> I guess I'll be able to figure out and fix the root cause today or
> tomorrow. Until then, I see no point in releasing some interim workaround.
Thanks for this info :)
I'm toddling off... Got some toying around to do ;)
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Am 28.02.2016 um 09:14 schrieb ThH:
> I'm toddling off... Got some toying around to do ;)
Talking of high values...
What will happen using lower values?
To approaches concerning the media-box:
box {<-7,-0.1,-3>, < 6, 1, 4> hollow
texture {pigment {color rgbf 1}}
interior {
media {
//scattering {1, color White extinction 0} // 01 (Original
optics.pov)
//scattering {1, color White-<0,0,1> extinction 0} // 02
scattering {1, color White extinction 0+12} // 3 (Docs:
..artistic freedom...) // 03
//emission color White*0.2
method 3
intervals 1 samples 4
}
}
photons {target}
}
Of any use ?
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Attachments:
Download 'optics_sandbox_hv_01.png' (43 KB)
Download 'optics_sandbox_hv_02.png' (38 KB)
Download 'optics_sandbox_hv_03.png' (34 KB)
Preview of image 'optics_sandbox_hv_01.png'
Preview of image 'optics_sandbox_hv_02.png'
Preview of image 'optics_sandbox_hv_03.png'
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Am 28.02.2016 um 09:37 schrieb ThH:
> To approaches concerning the media-box:
Two... Heaven!
Moving the mirrors +<1,0,0>...
// 00 - Original optics.pov
object {Mirror(<-3, 0, 0>, 3*45, 2, 1, BlueMirrorTex)}
object {Mirror(<-3, 0, 3>,-45, 2, 1, MirrorTex1)}
// 01 - Variation 1
object {Mirror(<-3, 0, 0>+<1,0,0>, 3*45, 2, 1, BlueMirrorTex)}
object {Mirror(<-3, 0, 3>+<1,0,0>,-45, 2, 1, MirrorTex1)}
// 00 - Original optics.pov
//object {Mirror(<-1, 0, 0>, 180+22.5, 2, 1, RedMirrorTex)}
//object {Mirror(<-3, 0,-2>, 22.5, 2, 1, MirrorTex1)}
// 02 - Variation 2
object {Mirror(<-1, 0, 0>+<1,0,0>, 180+22.5, 2, 1, RedMirrorTex)}
object {Mirror(<-3, 0,-2>+<1,0,0>, 22.5, 2, 1, MirrorTex1)}
// 03 - Variation 3
// 01 + 02
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Attachments:
Download 'optics_sandbox_g_00.png' (43 KB)
Download 'optics_sandbox_g_01.png' (39 KB)
Download 'optics_sandbox_g_02.png' (37 KB)
Download 'optics_sandbox_g_03.png' (40 KB)
Preview of image 'optics_sandbox_g_00.png'
Preview of image 'optics_sandbox_g_01.png'
Preview of image 'optics_sandbox_g_02.png'
Preview of image 'optics_sandbox_g_03.png'
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Am 28.02.2016 um 10:45 schrieb ThH:
> Am 28.02.2016 um 09:37 schrieb ThH:
>
>> To approaches concerning the media-box:
>
> Two... Heaven!
No need for any more toying.
You might want to test the newest version though :D
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Am 28.02.2016 um 11:04 schrieb clipka:
> No need for any more toying.
>
> You might want to test the newest version though :D
Great. Will.
Couldn't resist...
Changing the falloff:
Relevant code from the second light source
//spotlight radius 0.3 falloff 0.35 point_at < 0, 0.5, 0> // 00
(Original optics.pov)
//spotlight radius 0.3 falloff 0.35*20 point_at < 0, 0.5, 0> // 01
//spotlight radius 0.3 falloff 0.35*10 point_at < 0, 0.5, 0> // 02
//spotlight radius 0.3 falloff 0.35*5 point_at < 0, 0.5, 0> // 03
//spotlight radius 0.3 falloff 0.35*.25 point_at < 0, 0.5, 0> // 04
//spotlight radius 0.3 falloff 0.35/.25 point_at < 0, 0.5, 0> // 05
//spotlight radius 0.3 falloff 0.35/5 point_at < 0, 0.5, 0> // 06
//spotlight radius 0.3 falloff 0.35/10 point_at < 0, 0.5, 0> // 07
spotlight radius 0.3 falloff 0.35/20 point_at < 0, 0.5, 0> // 08
Now let's build the new version :))
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Attachments:
Download 'optics_sandbox_fo2_00.png' (43 KB)
Download 'optics_sandbox_fo2_01.png' (51 KB)
Download 'optics_sandbox_fo2_02.png' (51 KB)
Download 'optics_sandbox_fo2_03.png' (53 KB)
Download 'optics_sandbox_fo2_04.png' (32 KB)
Download 'optics_sandbox_fo2_05.png' (47 KB)
Download 'optics_sandbox_fo2_06.png' (31 KB)
Download 'optics_sandbox_fo2_07.png' (27 KB)
Download 'optics_sandbox_fo2_08.png' (26 KB)
Preview of image 'optics_sandbox_fo2_00.png'
Preview of image 'optics_sandbox_fo2_01.png'
Preview of image 'optics_sandbox_fo2_02.png'
Preview of image 'optics_sandbox_fo2_03.png'
Preview of image 'optics_sandbox_fo2_04.png'
Preview of image 'optics_sandbox_fo2_05.png'
Preview of image 'optics_sandbox_fo2_06.png'
Preview of image 'optics_sandbox_fo2_07.png'
Preview of image 'optics_sandbox_fo2_08.png'
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Le 28/02/2016 11:12, ThH a écrit :
> Am 28.02.2016 um 11:04 schrieb clipka:
>
>> No need for any more toying.
>>
>> You might want to test the newest version though :D
> Now let's build the new version :))
POV-Ray 3.7.1-alpha.8499454.unofficial
Gitid: 5b5e312523b226e5be1409f270325b66b5c92bf9
no more problem in optics.pov and gnu compiler
Now I have to report it to my branch too.
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Am 28.02.2016 um 11:12 schrieb ThH:
> Am 28.02.2016 um 11:04 schrieb clipka:
>
>> No need for any more toying.
>>
>> You might want to test the newest version though :D
Case closed. You made it :)))
Thank you and all those involved in the process...
High 5, 10, 15, 20, ... !
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Attachments:
Download 'optics.png' (233 KB)
Preview of image 'optics.png'
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On 02/28/2016 05:04 AM, clipka wrote:
>
> You might want to test the newest version though :D
>
Cool! You got the bug - thanks.
I am seeing some shift in optics.pov result 3.7.0 stable to POV-Ray
3.7.1-alpha.8499454. I like the new, less intense, result over the old,
but is this 3.7.0 to 3.7.1 change expected ?
Bill P.
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