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Rendered the all scenes shellscript.
(linux sources, ubuntu/amd64)
All my gammas are at 1.0, so do not bother with darkness.
Nevertheless, I have the following points which might be checked:
* chess2.png : a bit too greenish in the reflection ? (cross of kings, and knights,
white
tower)
* crackle2.png : a missing fifth blue in the middle raw ? (remind me of a bug with
superellipsoid... probably nothing, but strange )
* desk4.png : the initial blank frame is still visible, is the recursion limit good
enough ? (each iteration get one more desk in frame, not doubling)
* samp_demo06.png : the top square between magenta & white is not plain, there is a
grey
& darker pattern. Is it as intended ?
Thanks for your comments.
Post a reply to this message
Attachments:
Download 'chess2.png' (529 KB)
Download 'crackle2.png' (210 KB)
Download 'desk4.png' (292 KB)
Download 'samp_demo06.png' (106 KB)
Preview of image 'chess2.png'
Preview of image 'crackle2.png'
Preview of image 'desk4.png'
Preview of image 'samp_demo06.png'
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Le_Forgeron <jgr### [at] freefr> wrote:
> * chess2.png : a bit too greenish in the reflection ? (cross of kings, and knights,
white
> tower)
This *looks* weird, but it may actually be physically correct; in any case it's
seen with POV 3.6 as well.
> * crackle2.png : a missing fifth blue in the middle raw ? (remind me of a bug with
> superellipsoid... probably nothing, but strange )
Again, seen with POV 3.6 as well, and from the scene code it is intentional.
Strange though, indeed; maybe it wouldn't work as an isosurface.
> * desk4.png : the initial blank frame is still visible, is the recursion limit good
> enough ? (each iteration get one more desk in frame, not doubling)
I think it is technically impossible to totally eliminate the blank frame
(except for reducing its size to be no longer discernable).
> * samp_demo06.png : the top square between magenta & white is not plain, there is a
grey
> & darker pattern. Is it as intended ?
Can't find that scene among the POV 3.6 samples, so no comparison here; in any
case, it seems to me that the square in question is empty (transparent??), and
that we see the shadow of the block to its right
Post a reply to this message
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Le_Forgeron nous illumina en ce 2009-04-21 07:48 -->
> Rendered the all scenes shellscript.
>
> (linux sources, ubuntu/amd64)
>
> All my gammas are at 1.0, so do not bother with darkness.
>
> Nevertheless, I have the following points which might be checked:
>
> * chess2.png : a bit too greenish in the reflection ? (cross of kings, and knights,
white
> tower)
Render the same with 3.6
>
> * crackle2.png : a missing fifth blue in the middle raw ? (remind me of a bug with
> superellipsoid... probably nothing, but strange )
Ther's a missing piece in the source. You can recreate it if you want.
>
> * desk4.png : the initial blank frame is still visible, is the recursion limit good
> enough ? (each iteration get one more desk in frame, not doubling)
Just repeat once more.
>
> * samp_demo06.png : the top square between magenta & white is not plain, there is a
grey
> & darker pattern. Is it as intended ?
That looks like an artefact.
>
> Thanks for your comments.
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you resign the fact that printing
uses CMYK instead of RGB to one of those tests God gave to Job; otherwise life
would be too painful to go on.
-- Taps a.k.a. Tapio Vocadlo
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clipka schrieb:
>
>
>> * crackle2.png : a missing fifth blue in the middle raw ? (remind me of a bug with
>>superellipsoid... probably nothing, but strange )
>
>
> Again, seen with POV 3.6 as well, and from the scene code it is intentional.
> Strange though, indeed; maybe it wouldn't work as an isosurface.
This had been removed from the scene during POV-Ray 3.5 development
since at that time crackle metric 1 worked in a way unsuited for
isosurfaces (infinite gradient)
-- Christoph
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