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Make I something wrong or is this bug?
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#version 3.5;
#include "colors.inc"
global_settings {
assumed_gamma 1.5
}
// ----------------------------------------
camera {
location <-1.0, 3.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<1, 7.5, -8>
color rgb <1, 1, 1>
}
// ----------------------------------------
plane {
y, -1.5
texture {
pigment {
marble
color_map {
[0.0 color rgb < 1, 1, 1 > ]
[0.33 color rgb < 0, 0.5, 1 > ]
[0.67 color rgb < 0, 1, 0.5 > ]
[1.0 color rgb < 1, 1, 1 > ]
}
turbulence 0.3
scale 4
}
finish { ambient 0.5 specular 0.6 }
}
}
#declare f3 = function {
pigment{
crackle
turbulence 0
color_map { [0 rgb 1] [1 rgb 0] }
}
}
isosurface {
function { abs( - z - f3(x,y,z).gray*0.0 ) - 0.01 }
// see also
// function { z }
// function { abs(y)-0.01 }
threshold 0
max_gradient 2
contained_by {box {<-1.2,-1.2,-1.2>, < 1.2, 1.2, 1.2>}}
texture {
pigment { color rgbt <1,0,0,0.8> }
finish {ambient 1 diffuse 0.6}
}
}
Gabriel
--------
Kon### [at] GGnatowskide
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Attachments:
Download 'test2.bmp.dat' (226 KB)
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